Quote:
where there is no possibility for counter-play.
|
Quote:
Originally Posted by FDA_Approved
And that is ultimately why I find OP so frustrating on the receiving end. Getting popped up by explosives there are still times where you have a chance to react, air strafe or what ever. Explosive based stops are also much more fluid than the abrupt OP. OP is just infinitely less interactive than other forms of stopping power in the game.
|
In the beta, we actually implemented OP and the never-quite-completed
scout movement weapon at around the same time, which served as a decent complement. Scouts could potentially counteract being hit with an OP by using their movement weapon right afterwards.
I don't really have a point with this, just thought it could add some context--almost all beta testing with the OP was done with the jump gun as a semi-counter. We also intended to release them at the same time, but that never happened.
Quote:
whatever devs are still involved
|
This is the main sticking point for any change, though. I'm not sure there are any.