Thread: ffdev roll call
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Old 05-26-2014, 08:48 PM   #8
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
I'd just be worried I'd need to do something low level that the scripting engine wouldn't facilitate; particularly if you intend to model classic fortress physics. You'd need to either give up or find a hack, which is asking for problems. Also getting pretty far along and realizing the scripting engine isn't quite as efficient as you thought when there are 8 players and 10 nades in the yard.

Is anyone doing graphics and sound, or are you just porting FF's content?

Last edited by the_cake; 05-26-2014 at 08:49 PM.
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