Another alternative to that suggestion: make the jumps combinable.
How it works:
team 1 does each jump as a singular task
team 2 combines a number of jumps as a singular task (combine jump 1, 2 and 3, for example; you land at j2, you are sent back to j1)
Essentially you could have it set up as such:
team 1: single jumps (easy)
team 2: combine two jumps (intermediate)
team 3: combine four jumps (advanced)
team 4: combine six jumps (expert)
or
team 1: single jumps (easy)
team 2: combine a set number of jumps; jump 1, 2 and 3; jump 4 and 5; jump 6: 7 and 8; jump 9, 10, 11 and 12 for example. Look at tfc maps such as conc_groove2 / 3 for ideas (intermediate)
team 3: combine all jumps (advanced)
team 4: reverse; single jumps; collect ball and combine reverse jumps (easy / intermediate & advanced)
Make the map appeal to a broader range of players (new / experienced etc), that way you get multiple skill levels playing one map so experienced players can teach the new players and watch them progress onto harder combinations :P
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