Thanks for the help, guys. Here are some more strings that will come out with 2.4 that need translations. Hopefully there will be more after this.
Code:
"GameUI_GameMenu_FFOptions" "FORTRESS OPTIONS"
"FF_Attackers" "Attackers"
"FF_Defenders" "Defenders"
"AD_FlagCarriedBy" "Flag is being carried by"
"AD_FlagReturn" "Flag will return in"
"AD_FlagReturnBase" "Flag will return to base in"
"AD_FlagIsAt" "Flag is at"
"AD_ASpawn" "Attacker Spawn"
//Don't forget the space on the end.
"AD_Cap" "Capture Point "
"AD_Defend" "Defend this capture point!"
"AD_FlagAtBase" "Flag is now at base!"
"AD_30SecReturn" "30 Seconds until flag returns"
"AD_10SecReturn" "10 Seconds until flag returns"
"ADZ_30SecWarning" "Gates open in 30 seconds!"
"ADZ_10SecWarning" "Gates open in 10 seconds!"
"ADZ_Defend" "Defend this zone!"
"ADZ_NoScore" "The offense did not score any points last round!"
"ADZ_Switch5Min" "5 minutes until team switch!"
"ADZ_Switch2Min" "2 minutes until team switch!"
"ADZ_Switch1Min" "1 minute until team switch!"
"ADZ_Switch30Sec" "30 seconds until team switch!"
"ADZ_Switch10Sec" "Team switch in 10 seconds!"
"ADZ_Switch" "Round over - teams switch roles!"
"ADZ_Round" "Round"
"ADZ_End5Min" "5 minutes until map ends!"
"ADZ_End2Min" "2 minutes until map ends!"
"ADZ_End1Min" "1 minute until map ends!"
"ADZ_End30Sec" "30 seconds until map ends!"
"ADZ_End10Sec" "Map ends in 10 seconds!"
//Defenders
//score in:
//0:00
"ADZ_ScoreNotice" "score in:"
//Attackers
//are in
//the zone!
"ADZ_AreIn" "are in"
"ADZ_TheZone" "the zone!"
//Gates
//open in:
//0:00
"ADZ_GATES" "Gates"
"ADZ_OPENIN" "open in:"
"FF_RED_SEC_60" "Red Security Deactivated for 60 Seconds"
"FF_RED_SEC_40" "Red Security Deactivated for 40 Seconds"
"FF_RED_SEC_30" "Red Security Deactivated for 30 Seconds"
"FF_RED_SEC_10" "Red Security Online in 10 Seconds"
"FF_RED_SEC_ON" "Red Security Online"
"FF_BLUE_SEC_60" "Blue Security Deactivated for 60 Seconds"
"FF_BLUE_SEC_40" "Blue Security Deactivated for 40 Seconds"
"FF_BLUE_SEC_30" "Blue Security Deactivated for 30 Seconds"
"FF_BLUE_SEC_10" "Blue Security Online in 10 Seconds"
"FF_BLUE_SEC_ON" "Blue Security Online"
//ff_dropdown stuff
"FF_BLUE_GRATEBLOWN" "Blue grate has been blown up!"
"FF_RED_GRATEBLOWN" "Red grate has been blown up!"
"FF_BLUE_GENBLOWN" "Blue generator has been destroyed!"
"FF_RED_GENBLOWN" "Red generator has been destroyed!"
"FF_BLUE_GEN_OK" "Blue generator is up and running!"
"FF_RED_GEN_OK" "Red generator is up and running!"
"FF_BLUE_GENWALL" "Blue generator room wall has been breached!"
"FF_RED_GENWALL" "Red generator room wall has been breached!"
"HINT_NOJUMPPAD" "This is no place for a jump pad."
"HINT_BURNINGGENERATOR" "You can't repair the generator while it's still burning. Wait until the fire is out!"
"GameUI_DLightOptions" "Dynamic Lighting Options"
"GameUI_MaxDLights" "Max DLights"
"GameUI_DL_Explosion" "Explosion"
"GameUI_DL_MFlash" "Muzzle Flash"
"GameUI_DL_Flamer" "Flamethrower"
"GameUI_DL_PlayerBurn" "Ignited Player"
"GameUI_DL_Napalm" "Napalm Fire"
"GameUI_DL_IC" "IC Projectile"
"GameUI_DL_Rocket" "Rocket"
"GameUI_DL_Rail" "Rail"
"GameUI_DL_Conc" "Conc Grenade"
"GameUI_DL_Flashlight" "Flashlight"
"GameUI_DL_Generic" "Generic"
"GameUI_DL_Scale" "Radius percentage scales of dlights from various sources (0 disables)"