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Old 10-13-2020, 03:29 PM   #2193
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AdamWillden created fortressforever/fortressforever:elmos_hud_playground_zombie at e0f9c6 (+53 new commits)

  • 3d97be AdamWillden: 'added crosshair info visuals.. cool still needs finishing so don't judge yet. just for those that...'
  • ae7b19 AdamWillden: 'hud_ci_updateAlways 1 is your friend. updated default settings'
  • 629b20 squeek502: 'Updated Elmo's crosshair info. - Changed all the cvars from hud_ci_* to hud_xhairinfo_* and took...'
  • e3865c AdamWillden: 'Temporary so Aftershok can help with my quantity bar/panel problem. # Conflicts:....'
  • d0b721 AdamWillden: 'Reverted the crosshairinfo stuff. Doing it a better way now so will reimplement it when ready. #...'
  • 7eac8d : 'fipx'
  • 4f712f AdamWillden: 'Committing before I fuck up what I want to do next. Paint is now much smaller. Most changes are now...'
  • fe1bed AdamWillden: 'quantity panels now auto-arrange the bars and auto-size them self. Works for all resolutions! :)...'
  • 251b46 AdamWillden: 'Added missing hud stuff to 2003. hope it all works!. This is so dexter (& shok?) can help with the...'
  • b75daa AdamWillden: 'missed shit from last commit'
  • f3d711 AdamWillden: 'removing some cvars to avoid confusion...'
  • 6bdd0b AdamWillden: 'fixed quite a few errors from copy paste-ing code. fixed screen positioning. Did some other shit -...'
  • f491d6 AdamWillden: 'few missed things'
  • 622006 AdamWillden: 'Added ability to size label,icon and amount text. Bar spacing is now applied before the first...'
  • 8e9393 AdamWillden: 'variable name change for the bar spacing and a few comments'
  • a8dd22 AdamWillden: 'Moved and renamed ff_hud_quantitybar to be ff_quantitybar in the vgui folder like ff_quantitypanel....'
  • fc4715 AdamWillden: 'Missed from last commit, I could've sworn I did a global replace... Also for some reason the...'
  • 68db77 AdamWillden: 'update to the quantity bar stuff before I finish and commit the new custom HUD options. Fixed a few...'
  • d33d12 AdamWillden: 'reverting a small change I made, gonna make it work differently when I've got the rest in.'
  • 10c7dc AdamWillden: 'The beast that is Custom HUD Options stuff... updated:. client_scratch-2008.vcproj....'
  • de8ef5 squeek502: 'Fixed buildstate dispenser icon showing the SG. Added support for per-level SG icons'
  • ab6583 AdamWillden: '- Changed some old bits of code to use FindKey instead of looping and matching. - Added option to...'
  • 10a109 AdamWillden: '- Updated sentry and dispenser defaults. - Changed some ranges in options to sensible values (are...'
  • 1757bb AdamWillden: 'Custom Hud Update. The positioning/alignment values moved out of the Arrangement tab into new tab....'
  • cb5514 AdamWillden: 'Made quantity panel use a dynamic array rather than a forced max of 6. Figured why not....'
  • a3e847 AdamWillden: 'Changed default global preset "Not built" text positioning'
  • 0c8e84 AdamWillden: 'removed a bug which were adding unnecessary keys to the assignment vdf when loading.'
  • dbaa79 AdamWillden: 'Part 2... Revision: 12767. Message: Made quantity panel use a dynamic array.... removed...'
  • 7610f2 AdamWillden: 'Fixing something I broke. Wouldn't load preset files properly'
  • 242ac1 AdamWillden: 'make this frame work please?? currently as far as I can tell it should work but it crashes the game...'
  • d04c21 AdamWillden: 'white space and comments - nothing here'
  • a8c8c8 AdamWillden: 'Squeek told me the fix to my frame problem. This is the fix but just wanted to commit it so there...'
  • 111352 AdamWillden: 'Colour fade value needed clamping else colours go wrong.. this way it clamps to max val using a...'
  • 20f3f4 AdamWillden: 'included my new panel in the code.. does nothing yet but wont hurt anything either!. # Conflicts:....'
  • a455dc AdamWillden: 'Stuff to make the crosshairs autoload again. tick signal in hud_crosshair runs until the crosshairs...'
  • 2fd9b5 AdamWillden: '- Added "Save Default" buttons so people can edit the defaults without much trouble. - Made it so...'
  • 1c68e6 AdamWillden: 'Missed a commit from the last one. detpack now sends the fuse time in its message...'
  • 852cd0 AdamWillden: '- Changed the way panels hide themselves (long term problem fixed). - Previously couldn't hide...'
  • 6f2402 : 'check that a font has been loaded before trying to use it in CalculateTextAlignmentOffset'
  • 50f0e5 AdamWillden: 'Removed FF_BETA_TEST_COMPILE. # Conflicts:. # dlls/ff/ff_player.cpp'
  • 5e37c7 AdamWillden: 'Changing tick signals. Previously every tick to every 100ms (good news for 33 tick and more so 100...'
  • ad3896 AdamWillden: 'Both:. - Moved column to style preset from arrangement (makes more sense there for now)....'
  • ea534c AdamWillden: 'Removed UseDefault checkboxes and added default to the dropdown box. Stopped users from naming new...'
  • 30bc2e squeek502: 'Reverting revisions 13278,13279; they were meant for a different branch'
  • 24286a AdamWillden: 'Renamed OnUpdateCheckbox to OnUpdateCheckButton. Just to stop confusing me as to whether the...'
  • 75cb14 AdamWillden: 'Just removed a comment.'
  • e8a9a1 AdamWillden: 'Added comments to HiddenBits (HIDEHUD_NOTSCOUT etc.). Added HIDEHUD_ALWAYS so that I can use it to...'
  • e668df AdamWillden: 'last bit of misc options localisation (don't know why I never submitted this):. - when option...'
  • d93f34 AdamWillden: 'no big changes... - Corrected wrongly named function. - Corrected an assert which didn't include...'
  • 565eac AdamWillden: 'Made getIntensityColor now GetIntensityColor'
  • 1430eb AdamWillden: 'Custom hud update. No point putting all changes in as there's so many. Added preview checkbox -...'
  • 6ea1d7 squeek502: 'Updated 2003/2005 client vcproj files with Elmo's custom hud changes. # Conflicts:....'
  • e0f9c6 AdamWillden: 'Custom hud stuff. - Added style info into the quantity panel base class rather than having the same...'

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