Quote:
Originally Posted by FDA_Approved
I think you're putting too much credit and thought into an archaic and out dated feature.
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Yeah, I might be giving it too much weight. However, the weapon select stuff does show and fade out when switching weapons with invnext/invprev (mwheel default binds) with hud_fastswitch 1, and it might not be too hard to extend that to all weapon switches and then make a cvar for it (hud_showweaponmenu or something like that).
Then, we could use the defaults:
Code:
hud_fastswitch 1
hud_showweaponmenu 1
and I think we'd be good to go.