You need to put 'redgenup = 0' and 'bluegenup = 0' in 'red_gen_trigger:onexplode' and 'blue_gen_trigger:onexplode'.
The repair things think the generator hasn't actually detonated without them, so you can't repair.
(I assume you aren't getting those consoletoall's you added)
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gg ff not ded
ff very much alive
Last edited by ddm999; 02-03-2014 at 09:32 PM.
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