Quote:
Originally Posted by Elmo
Yo!
I played on this and the teams weren't great but we locked it down and gave up mid way though a game. But it gave me fresh visions of what needed doing. So I've begun doing work on this.
Base front - Moved very front ramp to more easily slide into tunnel
Spawn - New defence spawn (not done yet)
Ramps - Widened security door/gate - less chance for random blocking.
FR - Added a hole in the wall in the FR for offence to hide when waiting for capture
- hollowed out the tall platform to allow offence to run behind a wall in order to take down an SG
V-Ramps (Sec side) - Added a place for an SG
- Added a platform to double jump off at v-ramps (to add variety in movement options)
- Lengthened that narrow tunnel between crossover & v-ramps to slow flag runners in order to allow quick comms!
- Widened the doorway at button. Can now do a nice conc at sec button through into FR and more easily get button. Also less chance of running into someone.
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finally someones gonna finish the map.