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Old 03-17-2013, 07:02 PM   #81
WiFiDi
Beta Tester
 
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Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
Quote:
Originally Posted by Elmo View Post
Yo!

I played on this and the teams weren't great but we locked it down and gave up mid way though a game. But it gave me fresh visions of what needed doing. So I've begun doing work on this.

Base front
  • Moved very front ramp to more easily slide into tunnel

Spawn
  • New defence spawn (not done yet)

Ramps
  • Widened security door/gate - less chance for random blocking.

FR
  • Added a hole in the wall in the FR for offence to hide when waiting for capture
  • hollowed out the tall platform to allow offence to run behind a wall in order to take down an SG

V-Ramps (Sec side)
  • Added a place for an SG
  • Added a platform to double jump off at v-ramps (to add variety in movement options)
  • Lengthened that narrow tunnel between crossover & v-ramps to slow flag runners in order to allow quick comms!
  • Widened the doorway at button. Can now do a nice conc at sec button through into FR and more easily get button. Also less chance of running into someone.
finally someones gonna finish the map.
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