The slow movement could be lost in an instant and nothing would be lost, but I guess we need to address the different gametypes (CTF vs AvD) and how flag throwing plays into it.
Sorry oats, but flag toss is built around some maps (plasma and destroy come to mind) unless you meant AvD maps.
I don't see what's wrong with flag indicator, what case could you possible make for that?
So far at least we agree that slow movement should be eliminated from flaglag.
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