Skill at guessing seems like an oxymoron, does it not?
Quote:
Originally Posted by KubeDawg
So in some instances, the explosion was useful.
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Again with this word "useful." Yes, the explosion was useful. I never have and never will argue that fact. That has nothing at all to do with why the nail grenade was replaced.
As a thought experiment, would there be any difference in your session example if there was a built-in 25% chance to do some amount of damage between, say, 40-125 to someone as they passed you? Is that a good mechanic to have in the game? Why or why not?