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Originally Posted by chilledsanity
I'm not sure that would make much difference other than marginalizing the best snipers or else forcing everyone to zigzag and take 3x longer getting across a yard.
Maybe there's an obvious problem with it I'm missing, but one idea would be to have the sniper shoot poison rounds that don't kill anyone right away, but will after a given length of time. So say you're shot in the yard, you could have maybe 20 - 40 seconds left to live, then you immediately die. This could allow O to keep running and do some damage or make a flag grab, but it could definitely kneecap their potential, and make simply stalling the player a defensive tactic.
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Testing would determine how well this would work, but it would certainly eliminate a lot of the feelings that youve been killed with 0 effort. I do understand that it can take skill in order to execute shots as the sniper, but that skill is interpreted as spam to an opposing player. If shots were to take a little time to travel, the sniper himself would have much more gratification with a kill, and the dead player would have a better understand that the sniper actually worked for his kill; That lessens the feeling that youve been camped COD style