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Old 08-25-2011, 01:11 PM   #21
Agent Buckshot Moose
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Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman
Gametype: CTF
Affiliations: :e0: Co-leader
Posts Rated Helpful 6 Times
The slow grenade was overpowered when it first came out. It completely prevented concing scouts/medics from getting a flag, or from zooming through any given "chokepoint" (which could be a large hallway since the radius was so big). The nerf made it less powerful. Honestly, it's more of a problem of duration at this point than usefulness. Slowing down for 1 or 2 seconds easily means the difference between life and death.
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