Thread: How to fix FF
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Old 08-23-2011, 02:13 AM   #8
angrypyro
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Join Date: Jun 2010
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Quote:
Originally Posted by Iggy View Post
You know, I wouldn't mind a modification(nerf?) to the Sniper like what Binary suggests. Taking the shot could "recoil" the rifle, making you re-aim. The higher the charge, the higher the recoil. It wouldn't destroy "speed sniping"(shooting without a charged shot), but a fully charged shot would require you to re-aquire your target. Definitely a good idea. I would guess this would take minimal coding(though I could be wrong), and be fairly easy to implement.

Thoughts?
Isn't this already in the game when you shoot the sniper with explosive weapons or grenades and it knocks them around? Plus the sniper can't fire when in the air. The problem is that other than the railgun, nothing is fast enough to hit the sniper at long ranges.
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