Braid Nades, YEAH
02-01-2009
Quote:
Originally Posted by trepid_jon
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"Infamous" because ever since playing Braid, I was always babbling about how much of that game could probably translate over to FF as abilities, buildables, grenades, etc. Shit, the scout had a clone/decoy in one version of TF, which was kinda like the Braid clone thing except not nearly as cool as the Braid clone thing.
I was originally thinking the engineer should get a new slow field buildable, but I think the HW mirv replacement is a good idea as well. Great job to squeek & co. for actually making it come to fruition. Now just call it the Braid Nade and we can all party.
I still think it'd be cool if the scout got the braid rewind ability...