I have gotten this error a lot. Interlopers.net was sortof vague to me in their explanation of what caused the problem though. Some of the things i have done in the past to fix it was turn a lot of brushes into func details, making sure geometry didnt overlap one another(like having two brushes on top of one another or partly inside one another), and making sure any brush of extremely large size was broken up into smaller pieces. Im not sure what any of those do, but i believe i have fixed this with those solutions.
|