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Old 11-14-2010, 03:46 AM   #26
WiFiDi
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Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
Quote:
Originally Posted by Bridget View Post
I recommended something on the Team Fortress 2 forums to this effect:
  1. Lever-Action Rifle without the Zoom Ability.
  2. Crosshair grows and weapon becomes highly inaccurate while moving.
  3. Standing still quickly shrinks crosshair and makes the weapon 100% accurate.
  4. Deals huge damage to the chest, weak damage to legs/arms/etc.
  5. Deals double damage to the head when 100% accurate.
  6. Firing causes the weapon to become slightly inaccurate/crosshair grows.
  7. Therefore, standing still reduces refire rate.

Allows the Sniper to snipe slow moving classes in the head and drop them in 2 or 3 hits. Also is only practical at medium-close ranges where the Sniper can be interacted with. Requires a huge feat of skill to pull off at long range, but the ability is still there. No damage falloff.
this idea is pretty good however bolt action is the preferred term. and i beleive the new sniper models are going to be bullets as apose to charge lazer.

also nooooooooo removing sniper class its part of the musts for a fortress game we already went over it.
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Last edited by WiFiDi; 11-14-2010 at 03:49 AM.
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