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Old 09-27-2010, 12:57 AM   #16
chilledsanity
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Quote:
Originally Posted by angrypyro View Post
Wouldn't that change also make the pyro vulnerable while he is just using the flamethrower to fight other people?
That's true, this might be difficult to code in. Those were just the first ideas that came to my mind, so maybe just the "drop" function would be good. The main point here is that a good pyro really needs some sort of counter on maps where vertical barriers make a huge difference.

The "drop" function I think would be a small price to pay. So if he's fighting someone on the ground, it would have zero impact. If he's flying up in the air and gets shot, it basically cancels his jump and he just plummets. It's not a true counter, but it would certainly take a lot of bite out of the ability. Besides, I only see a handful of people using pyro effectively anyway.
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