View Single Post
Old 07-25-2010, 09:12 AM   #16
angrypyro
D&A Member
 
Join Date: Jun 2010
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
How about making the sniper rifle shoot out a projectile like the spy's traq and remove the charging? It keeps the sniper useful at long range but gives the target a better chance to dodge. It also makes the sniper rifle more likely to hit at short range giving snipers an incentive to move away from their spawn. While this would make the sniper less useful against scouts and medics, it would make them useful against slower classes like the soldier, demo, etc.
angrypyro is offline   Reply With Quote