the discussion going on everywhere else is more about fixing the game in this area, than fixing the sniper. as you should know, the problem is that at long range vs a sniper, combat is non interactive, all you can do is take steps to evade incoming fire. that isn't interactive in that you can threaten the sniper there and then, like any other firefight.
so what if steps were taken to better equip other classes with ranged capabilities? the only other viable option is to remove the sniper's ranged capability.
Last edited by mervaka; 01-23-2010 at 08:49 AM.
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