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Old 11-15-2009, 12:20 PM   #23
treateD
ka1zeN
 
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Join Date: Jul 2009
Location: Ankara,TURKEY
Class/Position: Medic,Hw
Gametype: Capture the Flag
Affiliations: DmC
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Gr3mLin View Post
Medic : try and get a plan of what you're going to do in your head before hand. If you're going to attack water on monkey, go for it...If the T soldier see's you go back, or scatter your attack so you're not toally predictable.

Get the sg down first. You're the medic, your scouts aren't going to do alot vs 3 fr defence on monkey for example. Get the sg down, then worry about the demo.

Give comms for sg posistions, if you didn't get it down at least let someone know where it is for their run at it.

Don't be a dm whore, if you're good at dming fair enough but if theres an availible gap to go through and the soldiers on 30 hp just go... don't kill him, you'll be passed and leave the soldier on 30 hp for someone on the next run rather than you killing him and the next guy to run into a 100 hp soldier.

Be unpredictable, learn different ways to attack on each map. You can edge the flag out inch by inch using concs or completely obliterate the fr. Find a style that best suits your "skills"

Learn something else other than scout, yes you may be a leet scout but scout is too fucking easy in this game, being good at scout in FF isn't saying alot. If your 3 other medics aren't getting the sg down enough for you to scout then go medic. So learn how to be flexible.

Soldier :
This really depends on whether you want to be a FL/BL soldier.
I'll use monkey T for example: You can play this posistion in two ways.

Defensively : Hang back in the T you'll keep offy out of the fr from T for longer, but you'll be missing comms to water/lower

Offensively : I prefer this way, you can give comms to water and lower which in turns helps out your fr def alot. Also you can be suprising to offence on your posistion. Hide just before the ramp on fd stay still and listen to bhop sounds and pre shoot.

One of the biggest problems I've seen with almost every soldier in this game is they exhaust all of their rockets and then fire a shotgun. Big no no, for any decent medic if you're just shooting rockets first it's very easy to predict your rpgs and move accordingly, switch it up, fire a rocket then a shotgun or two then back to rpg.

Try and time your resupplys, look at the death scrolls when 3 players are down resupply this means only a possibility of one person can get through where as if you resupply at any given time you may have 3 in without a call.

Backline : I'll use sd2 fr for an example. You've got to play really smart in the fr, you don't want to get drawn down into needless dm. Hang back fire maybe 1/2 shots down into the fr to tempt the medic into thinking you're dming him, then retreat into the actual fr to escape his nade, he's just wasted a nade on nothing. Now go out and dm him. This applys to all maps really, you want to get medics to waste their nades so use the enviroment provided. On maps like 2fort bsp perhaps stay at the very bsp for a few of the medics runs then go up onto the first curve for a few... so he primes his nades late/early. Backline is all about keeping your health, the more unpredictable you can be, the more health you're going to keep.

For the most part soldier is just keeping a level head and knowing what to do when, if you've let 3 in fall back. Just use your noggin'

Hope this helps.
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