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Old 10-04-2009, 05:29 PM   #203
Pon
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Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
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I probably wouldn't make it an I/D map, personally. Thats mostly due to there being relativly few AvD maps compared to I/D, though, and not because it wouldn't suit the map .

CP2/3 could probably stand to be a bit more defensive in nature, I guess. All 3 CP's are prone to being easily capped by a decent long-range jump, doesn't matter so much for CP1 I guess.

Bucket caps help a bit, not convinced they're a perfect solution though. Not really any easy way aside from that to alter things without a major rework though, CP3 especially.

I'll think on it for a bit and get back to you
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