if the ladder goes to the top, you won't be able to drop off half-way, becouse of the func_useable ladder :s
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and by the way, this is whith EVERY map that isnt done by the FF people, with an exception or two BAD LIGHTING CAUSES THAT UGLY RAINBOW EFFECT, not a skybox
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and no, it is the skybox!
never had it before i put in the skybox, and i don't have it anymore without the skybox
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oh and why is there a tree growing randomly out of the base?
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ok, trees grows where they want, most likely on flat surface or on a clif where there is some flat space, like just on top of the base
if somebody else complains about it, i wil remove it
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your wall and floor don't line up in the fourth picture, blend it better or something
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if you mean the rock wall, well thats becouse i'm trying to get bumpmaps for it, witch causes (for the moment) a bad lighting effect on the rockwall
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Originally Posted by kaMIKazE
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does someone knows how to add the heat effect?
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env_steam set to heat haze, they eat fps though and wont show in dx7 afaik
pink lighting = place some env_cubemaps and buildcubemaps in game
skybox = look on http://www.planethalflife.com/wadfather/ for some 512x512 env maps, prefix the name with sky_ and put this in the .txt when you run vtex
Code:
"$skybox" 1
"$nocompress" 1
vmt looks something like this:
Code:
"UnlitGeneric"
{
"$baseTexture" "skybox/sky_blahblah_ft"
"$nofog" 1
"$ignorez" 1
"$skybox" 1
}
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ok, no heat effect
and the cubemaps won't help, thats another pink
that's the chess board with black an pink tiles
i know how to make vtf's, only i don't know how to make the pictures fit
and eh, skyboxes are 1024*1024