Thread: (WIP) ff_face
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Old 03-06-2008, 03:13 PM   #25
Doughnut-4|4-
 
Join Date: May 2007
Posts Rated Helpful 0 Times
I'm not seeing any pics. I'm a big UT fan. The graphics in UT were always awesome. I remember one volcano map which must of been a mile around even though you could only play in the center... there were no walls... just an endless horizon of lava and rock which seamlessly blended into the sky.

So anyways I was wondering how you could balance this map for FF. In UT it was a snipers map (enormous yard & tiny interior). I might recommend the yard be made a little bit smaller for FF (similar to Monkey). And maybe make the interior of the base a little bigger with catwalks for soldiers and SGs (similar to Smooth).

Just a few suggestions. I'm a UT fan also and enjoy designing well balanced FF maps. Need any help just ask!
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