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Old 01-24-2008, 07:34 PM   #53
squeek.
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Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
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Quote:
Originally Posted by AfterShock
RE: Jump pads

1 jump pad aint gonna make an offy HW a good idea We tried it in beta, and it still sucks. It is gonna make make offy pyros/demos/soldiers more possible, but because you are running a scout (who is spending a little time building pads, rather than running flags), it balances out (rather than 4 medics, perhaps you'll have 1 scout 1 sol 2 medics). Also, it's nowhere near as powerful as a conc. Right now you can just about clear the SD2 midmap from a pad at front door. (where as a conc takes you straight to balcony).

Answering your questions: A scout gets 1. It takes ~ 1 sec to build. It's about the same base size as a SG but only chest height. It self destructs on a timer. It's invincible to enemy fire. Enemies can use it. You can't det it. (the pad will be the subject to this weekends beta test so this could change!)
Okay. That sounds absolutely amazing. It'll make a diverse O a lot more viable for once.

But, what about jump pad used with a conc? Will that ruin some maps (cong, session is what I'm thinking; it'll make them even more O sided)?
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