Quote:
Originally Posted by AfterShock
RE: Jump pads
1 jump pad aint gonna make an offy HW a good idea We tried it in beta, and it still sucks. It is gonna make make offy pyros/demos/soldiers more possible, but because you are running a scout (who is spending a little time building pads, rather than running flags), it balances out (rather than 4 medics, perhaps you'll have 1 scout 1 sol 2 medics). Also, it's nowhere near as powerful as a conc. Right now you can just about clear the SD2 midmap from a pad at front door. (where as a conc takes you straight to balcony).
Answering your questions: A scout gets 1. It takes ~ 1 sec to build. It's about the same base size as a SG but only chest height. It self destructs on a timer. It's invincible to enemy fire. Enemies can use it. You can't det it. (the pad will be the subject to this weekends beta test so this could change!)
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Okay. That sounds absolutely amazing. It'll make a diverse O a lot more viable for once.
But, what about jump pad used with a conc? Will that ruin some maps (cong, session is what I'm thinking; it'll make them even more O sided)?