only the kill kill kill will do:
Code:
KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
function KILL_KILL_KILL:allowed( activator )
local player = CastToPlayer( activator )
if player then
if player:GetTeamId() == self.team then
return EVENT_ALLOWED
end
end
return EVENT_DISALLOWED
end
blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue })
red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })
so name the trigger blue_slayer and red_slayer. (i guess it has to be trigger_hurt)