Quote:
Originally Posted by own3r
If you still have trouble you could try drawing blocks over the map and compiling only bsp (not vis or rad) and record at what point the leak stops and investigate it. Compiling bsp only takes me only about 5 seconds so its quite quick.
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I hated doing that in tfc mapping. I couldn't get my pointfile to work then, so it was ALWAYS blocking out bits of the map till i found the leak.