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Old 05-21-2007, 07:16 PM   #4
barronofhellion
 
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Join Date: Apr 2007
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Quote:
Originally Posted by -=bingo-bango=-
look around other forums for some gothic/dark style textures
Use a bunch of coloured lights
well i probably wont borrow anybodys work, mostlikely ill do everything from scratch however i did have the goth style mindset for the textures, as for lighting , the team areas will be lighted with there color lighting , the green alien wall texture probably wont emit as much light ill have smaller radius set at least , so not to bleed onto everything like the original. i mostlikely will make several tall lamp static props for lighting the passages , and floor.
i think what PsYcNeT was saying about dont use too many colored lights was the fact that every light i add tacts on more render time... not to mention the vis depth requirements ill need for this long hall map.. the map i did for the mod Empires "emp_slaughtered" took 30hrs+ to compile with hdr... and it used almost all of the gridspace.. so it should take 1/4 of the time at least to do this one "i hope"
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