RAWR HUNTED!
Okay, some good things to have:
Multiple exits in each area.
Plenty of areas for backtracking.
Clearly-defined areas. (Hunted has Main Road, Building One, Building One Roof, Alley, Ruins, Ruins Roof, Storage Area 3, Storage Area 3 Top, Yard/Field, Ruins Exit, Warehouse, Towers, Sewers, Resupply, etc...)
Assassin-only routes/doors. (Hunted: top floor of Building One, Ruins top floor, Sewers)
A mix of open/closed areas.
Alternate routes that require assistance to get through. (Hunted: Vent up to Storage Area 3)
A starting area the Assassins can't enter.
An easily-guarded final exit.
Typical classes...
Assassins: Snipers (duh), sometimes a Demoman (1) or a Spy (1).
Bodyguards: Soldiers, Medics, HWGuys, Pyros (sometimes), Demomen (sometimes), Snipers (sometimes).
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Look at all those dead links.
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