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Forum: Mapping 06-11-2008, 10:57 PM
Replies: 177
Views: 30,337
Posted By fisheye
http://www.invalid-brush.com/images/tf/wpwc1.jpg ...

http://www.invalid-brush.com/images/tf/wpwc1.jpg
http://www.invalid-brush.com/images/tf/wpwc2.jpg

I know this is for "the other game", but it's only a week or so away from a fpsb debut. Once...
Forum: Mapping 12-26-2007, 01:38 AM
Replies: 2
Views: 2,204
Posted By fisheye
don't run the map from hammer. ...

don't run the map from hammer.

http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues#Error_when_running_maps_from_within_a_mod_.28Since_8.2F4.2F2006.29

typing the error, word for...
Forum: Mapping 12-12-2007, 06:17 PM
Replies: 5
Views: 6,157
Posted By fisheye
the displacement edges don't actually need to...

the displacement edges don't actually need to meet for this error, only the position of the original brush faces that the disps were created from. turn everything except displacements off in the...
Forum: Mapping 12-06-2007, 11:00 AM
Replies: 14
Views: 3,053
Posted By fisheye
It can be used to find some problems, to see if...

It can be used to find some problems, to see if they are in certain sections of the map, but it won't help to find a leak, as the cordon bounds effectively seal between the cordoned area and the void.
Forum: Mapping 11-30-2007, 12:08 AM
Replies: 14
Views: 3,053
Posted By fisheye
one of the best tools in the box, tbh

one of the best tools in the box, tbh
Forum: Mapping 11-23-2007, 02:58 PM
Replies: 25
Views: 3,159
Posted By fisheye
:rolleyes: Try compiling a hollowed out box...

:rolleyes:

Try compiling a hollowed out box that has no entities in it. You're guaranteed a leak, whether the origin is in the box or not.
Forum: Mapping 11-20-2007, 10:00 PM
Replies: 25
Views: 3,159
Posted By fisheye
Hammer needs at least one entity inside the level...

Hammer needs at least one entity inside the level as an 'inside reference', sort of thing. If there are none, then it doesn't know the inside from the outside, and shouts "leak".
Forum: Maps 11-19-2007, 03:16 PM
Replies: 30
Views: 7,819
Posted By fisheye
give all the players invulnerability(until they...

give all the players invulnerability(until they fall), and make all of the squares func_breakable. then it's down to each team to shoot the tiles away from under the opposition, instead of having...
Forum: Mapping 11-17-2007, 09:19 PM
Replies: 12
Views: 3,013
Posted By fisheye
depending on the glass texture that you're using,...

depending on the glass texture that you're using, it's only meant to be applied to one face of the brush, with the remaining faces covered in the nodraw texture. maybe it's something to do with that....
Forum: Mapping 11-17-2007, 09:10 PM
Replies: 19
Views: 3,465
Posted By fisheye
:) i'd still make sure it was all turned...

:)

i'd still make sure it was all turned into a func_detail before using it, even though it wasn't the cause of the problem.
Forum: Mapping 11-17-2007, 12:57 PM
Replies: 19
Views: 3,465
Posted By fisheye
[QUOTE=Ihmhi]Thanks to nodnarb who helped me...

[QUOTE=Ihmhi]Thanks to nodnarb who helped me figure this out.

QUOTE]

I missed his post, just like you seem to have missed mine. :P
Forum: Mapping 11-14-2007, 09:43 PM
Replies: 19
Views: 3,465
Posted By fisheye
trying a few lights would be a much more reliable...

trying a few lights would be a much more reliable method than guessing...




dont you mean the 58 brushes? ok, so the trim needs the 20 that it has, but the other 38 could be made into 2...
Forum: Mapping 11-13-2007, 08:19 PM
Replies: 12
Views: 3,013
Posted By fisheye
you should have put something between those two...

you should have put something between those two statements, just to break it up a little. :lol:
Forum: Mapping 11-06-2007, 08:44 PM
Replies: 13
Views: 3,146
Posted By fisheye
you could decompile the original...

you could decompile the original (http://developer.valvesoftware.com/wiki/Decompiling_Maps)
Forum: Mapping 10-25-2007, 03:26 AM
Replies: 21
Views: 3,157
Posted By fisheye
if you suck at learning by reading, then maybe...

if you suck at learning by reading, then maybe it's your phone number that you should post. :-P
Forum: Lua 10-05-2007, 09:40 PM
Replies: 16
Views: 5,397
Posted By fisheye
does it help you to understand the code, or does...

does it help you to understand the code, or does it just make writing the code happen a little faster when you already understand it?

it does sound promising.
Forum: Mapping 09-28-2007, 08:20 AM
Replies: 10
Views: 9,415
Posted By fisheye
if you have the pitch value of the light_env...

if you have the pitch value of the light_env still at the default setting, try changing it to -70.
Forum: Mapping 08-23-2007, 09:39 PM
Replies: 428
Views: 96,638
Posted By fisheye
lots of shit cs:s maps have been made and thrown...

lots of shit cs:s maps have been made and thrown onto servers inside of 24 hours. people won't do that with FF until after it's release. so, for the moment, it does look like FF might have a better...
Forum: Mapping 08-08-2007, 11:05 PM
Replies: 6
Views: 2,953
Posted By fisheye
there's probably a few ways to do it, so I reckon...

there's probably a few ways to do it, so I reckon you'd need to give a better description of what's to rotate/what's it to rotate around etc.
have you tried tampering with the pitch/roll/yaw...
Forum: General Discussion 08-04-2007, 12:07 AM
Replies: 8
Views: 3,011
Posted By fisheye
nm, they beat me to it. :P

nm, they beat me to it. :P
Forum: General Discussion 07-27-2007, 02:01 AM
Replies: 1,010
Views: 88,353
Posted By fisheye
how many beta's need tested?

how many beta's need tested?
Forum: Chat 07-21-2007, 02:08 PM
Replies: 19
Views: 3,431
Posted By fisheye
a lot of good it done for the kangaroo. he ended...

a lot of good it done for the kangaroo. he ended up getting his nad sack sold on the internet.
Forum: Chat 07-21-2007, 12:03 PM
Replies: 19
Views: 3,431
Posted By fisheye
what about one of these...

what about one of these (http://www.australiagift.com/scrotum_shop/), to keep your powdered seal penis in.
Forum: Mapping 07-20-2007, 12:46 PM
Replies: 8
Views: 2,461
Posted By fisheye
like barron said, hammer doesn't do arrays. ...

like barron said, hammer doesn't do arrays.

neither does it allow you to pick a center point to rotate objects around. instead, it rotates around the center of the object.

so, to make a wheel...
Forum: Mapping 07-20-2007, 12:09 PM
Replies: 4
Views: 2,106
Posted By fisheye
it's not that models increase performance, they...

it's not that models increase performance, they only decrease it less than brush based geometry does.
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