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4est
Forum:
Tips and Tutorials
09-19-2007, 04:41 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
YES... put map specific communication binds in...
YES... put map specific communication binds in the <mapname>.cfg . IE.. "incoming water" "get lasers".
Autoexec.cfg can handle most of the aliases.
<classname>.cfg would be for binds/aliases...
Forum:
Tips and Tutorials
09-16-2007, 09:49 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
Echo originally displayed on a players screen...
Echo originally displayed on a players screen without using developer. After some STEAM update, echo would only show in the console or on the screen if "developer 1" was used. So in a sense it was...
Forum:
Tips and Tutorials
09-16-2007, 11:04 AM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
Yes - Spot on. Once a STEAM update took out...
Yes - Spot on. Once a STEAM update took out echo, I changed my Engineer wrench alias to activate/deactivate developer mode. That let me see the contents of a dispenser w/o having to read dev code...
Forum:
Tips and Tutorials
09-15-2007, 11:55 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
Well the OLD echo did not need developer mode...
Well the OLD echo did not need developer mode enabled. Having Dev enabled drove me nuts in TFC because the messages were non-stop.
Forum:
Tips and Tutorials
09-15-2007, 11:04 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
It WAS echo. However, STEAM killed echo. Since...
It WAS echo. However, STEAM killed echo. Since STEAM came out, the echo command only shows in the console.
Forum:
Tips and Tutorials
09-15-2007, 04:47 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
Rjump is really an easy skill to learn. Just...
Rjump is really an easy skill to learn. Just give it a few tries.
Forum:
Tips and Tutorials
09-15-2007, 03:18 PM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
I like your mouse wheel timer... very...
I like your mouse wheel timer... very interesting.
This is what I have been using for a long time:
// Demoman Scripts
// 3 Button Detpack Selection With Comm Button Warning - just push m as...
Forum:
Tips and Tutorials
09-14-2007, 11:17 AM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
"cl_ragdoll_deathview" "1" // For a violent...
"cl_ragdoll_deathview" "1"
// For a violent death view
The best command evar!
Forum:
Tips and Tutorials
09-14-2007, 06:47 AM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
No. It's simply coded into the game.
No. It's simply coded into the game.
Forum:
Tips and Tutorials
09-14-2007, 02:12 AM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
If you want specific commands/binds for each...
If you want specific commands/binds for each class, simply create the following:
demoman.cfg
engineer.cfg
hunted.cfg
hwguy.cfg
medic.cfg
pyro.cfg
scout.cfg
sniper.cfg
Forum:
Tips and Tutorials
09-14-2007, 01:20 AM
Replies:
162
Sticky:
Fortress Forever basic binds/commands
Views:
170,277
Posted By
4est
Nice work Goovyf. That is 1000% more readable...
Nice work Goovyf. That is 1000% more readable than the stuff I threw together in the beta forums. You just saved a lot of people some work and confusion.
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