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Forum: Mapping 02-13-2008, 08:40 PM
Replies: 22
Views: 3,692
Posted By whereismymind?
The two textures used for the laser doors were: ...

The two textures used for the laser doors were:
FF_SHUTDOWN2/FF_ANIM_ELECTRICITY_TOP_BLUE
FF_SHUTDOWN2/FF_ANIM_ELECTRICITY_TOP_RED

Create a func_brush that covers the doorway. Set Solidity =...
Forum: Communities, Leagues, Clans and Guilds 12-03-2007, 08:11 PM
Replies: 21
Views: 4,852
Posted By whereismymind?
1. ff_duality (yeah I'm biased, but I played the...

1. ff_duality (yeah I'm biased, but I played the TFC version 5v5 a lot and it worked well so i believe it's worth checking out)
2. ff_aadvark
3. ff_shutdown2
Forum: Mapping 11-25-2007, 02:39 PM
Replies: 60
Views: 10,295
Posted By whereismymind?
I made all my HL1 maps on quark (check them out...

I made all my HL1 maps on quark (check them out here (http://www.mallosworld.co.uk/creating_worlds/)) but it became so bloated I stuck with Hammer for HL2 stuff
Forum: FF Technical Support 11-25-2007, 09:09 AM
Replies: 5
Views: 2,088
Posted By whereismymind?
Sorry for digging thing thread up again, but has...

Sorry for digging thing thread up again, but has anyone else had server troubles with ff_duality since the 1.11 update?
Forum: General Discussion 11-07-2007, 02:28 PM
Replies: 18
Views: 3,876
Posted By whereismymind?
Reminds me of last time I played on a Dustbowl...

Reminds me of last time I played on a Dustbowl server, the def team was made up of 4 demos and 6 engies. Time before that they had 8 engies :D
Forum: Maps 11-04-2007, 08:55 AM
Replies: 14
Views: 6,915
Posted By whereismymind?
Wow, thanks for the comments, glad you all like...

Wow, thanks for the comments, glad you all like it.
Forum: Maps 11-03-2007, 09:06 PM
Replies: 14
Views: 6,915
Posted By whereismymind?
ff_duality released!

I've finally (finally!) finished my ff_duality remake. Thought beta 1 was too bland so I've spent way too long tweaking everything (hl1 mapping was so much simpler, sigh... :D). Hopefully all files...
Forum: Chat 10-23-2007, 12:29 PM
Replies: 22
Views: 5,783
Posted By whereismymind?
Correct me if I am wrong but I believe the...

Correct me if I am wrong but I believe the tv-links people are getting done for solicitating criminal activity. By linking to all those videos they are effectively encouraging people to view...
Forum: Mapping 10-11-2007, 02:17 PM
Replies: 428
Views: 96,647
Posted By whereismymind?
Run, NML(1) and Invect3 would be my requests....

Run, NML(1) and Invect3 would be my requests. Remember playing those on Barrysworld servers back in the day :)
Forum: Maps 10-07-2007, 05:25 PM
Replies: 15
Views: 3,935
Posted By whereismymind?
It's 1 instead of 10 because I used that in the...

It's 1 instead of 10 because I used that in the original TFC version :)

Thanks for doing a playtest but I doubt I will be able to do 7PM PST, I'm in the UK and that would be something like 3AM for...
Forum: Maps 10-06-2007, 07:04 PM
Replies: 15
Views: 3,935
Posted By whereismymind?
I've done beta 1, view the first post for...

I've done beta 1, view the first post for pictures and details.
Forum: Maps 09-30-2007, 07:34 PM
Replies: 15
Views: 3,935
Posted By whereismymind?
It's just based on the filename as far as I know,...

It's just based on the filename as far as I know, though there may be a way of changing it in LUA or something.
Forum: Maps 09-29-2007, 11:04 AM
Replies: 15
Views: 3,935
Posted By whereismymind?
Just been working on the yard, here's some pics...

Just been working on the yard, here's some pics of it as it stands so far:

*EDIT* view my 1st post for latest pics
Forum: Maps 09-28-2007, 07:41 AM
Replies: 15
Views: 3,935
Posted By whereismymind?
It won't have the _r when I release it, it's...

It won't have the _r when I release it, it's just there while I'm building it, kinda forgot about it actually :) Thanks for feedback so far guys.
Forum: Maps 09-27-2007, 03:54 PM
Replies: 15
Views: 3,935
Posted By whereismymind?
The yard is in place but the only difference so...

The yard is in place but the only difference so far from the TFC version is the textures, so I haven't taken any pictures of it yet. That's my next section to focus on and add detail to :)
Forum: Maps 09-27-2007, 12:37 PM
Replies: 15
Views: 3,935
Posted By whereismymind?
ff_duality BETA 1 released

I've finished off the first beta release of the Duality remake. I hope you like what I've done so far. Please check it out and share your constructive feedback. If anyone has a server and would be...
Forum: Mapping 09-26-2007, 03:59 PM
Replies: 3
Views: 1,503
Posted By whereismymind?
I've had to turn off smartedit and basically...

I've had to turn off smartedit and basically reverse the values of all the read-only options to get them to display properly. Time consuming but at least I'm not having to completely redo them...
Forum: Mapping 09-26-2007, 02:50 PM
Replies: 3
Views: 1,503
Posted By whereismymind?
Retaining Overlays When Flipping Maps

When flipping bases, is there a low maintenance way of having overlays display properly on the flipped base? I've selected the new brush face, played with the angle and U/V settings but they just...
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