Forum: Mapping
10-08-2007, 06:11 AM
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Replies: 2
Views: 1,661
Take a look @
...
Take a look @
http://www.fortress-forever.com/forum/showthread.php?p=284077#post284077
FF
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Forum: Maps
10-08-2007, 06:10 AM
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Replies: 13
Views: 4,277
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Forum: Mapping
10-06-2007, 04:27 PM
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Replies: 8
Views: 2,314
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Forum: Mapping
10-06-2007, 04:10 PM
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Replies: 22
Views: 4,343
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Forum: Maps
10-02-2007, 01:46 PM
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Replies: 13
Views: 4,277
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Forum: Mapping
10-02-2007, 01:38 PM
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Replies: 8
Views: 2,314
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Forum: Mapping
10-02-2007, 01:35 PM
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Replies: 22
Views: 4,343
Dont panic. Email to valve is already sent....
Dont panic. Email to valve is already sent. Wating for answer.
I dont think they will be so picky about porting a map from one hl2 mod to another, that good for their business.
Lets see what...
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Forum: Mapping
10-02-2007, 10:39 AM
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Replies: 22
Views: 4,343
Couldnt have that that better :)
News from...
Couldnt have that that better :)
News from ff_cbble: I found out that point_viewcontrol crashed the map, this Entitiy seems to be a bit buggy - I removed and it and set up some info_intermission...
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Forum: Mapping
10-01-2007, 10:11 PM
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Replies: 8
Views: 2,314
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Forum: Mapping
10-01-2007, 09:57 PM
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Replies: 22
Views: 4,343
Omg. Dunno whats going on. OK, its a cheap...
Omg. Dunno whats going on. OK, its a cheap ripoff, but:
if you buy CSS and install source sdk-guess what comes digitally to visit your harddisk?
de_cbble.vmf.
So taking and porting it is quite...
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Forum: Mapping
10-01-2007, 09:22 PM
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Replies: 16
Views: 3,437
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Forum: Mapping
10-01-2007, 09:13 PM
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Replies: 8
Views: 2,314
Cool, you like it :)
Well you can help, there...
Cool, you like it :)
Well you can help, there are so many things still left to do, eg
the light: the leghts are exactly where they had to be, but the porting killed the brightness information and...
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Forum: Mapping
10-01-2007, 08:31 PM
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Replies: 16
Views: 3,437
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Forum: Mapping
10-01-2007, 07:31 PM
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Replies: 8
Views: 2,314
Once upon a time...(2) Quake DM6 on FF
..there was John Romero and created the Deathmatch levels Dm1-DM8 for quake.
10 years later, he released the map sources and I stumbled over it :)
I took john Romeros mapsource, ported DM6 to FF...
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Forum: Mapping
10-01-2007, 07:07 PM
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Replies: 16
Views: 3,437
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Forum: Mapping
10-01-2007, 05:36 AM
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Replies: 6
Views: 2,936
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Forum: Mapping
09-30-2007, 10:27 PM
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Replies: 16
Views: 3,437
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Forum: Mapping
09-30-2007, 09:52 PM
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Replies: 22
Views: 4,343
Oops, he did it again...de_cbble on FF
Yeah, Quick'n dirty port from CSS. believe it or not, its a nice hunted map :)
http://88.198.39.110/~lulle/ff/ff_cbble0000.jpg
Im Compiling atm, will upload in a few minutes.
Only things left...
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Forum: Mapping
09-30-2007, 09:43 PM
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Replies: 16
Views: 3,437
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Forum: Mapping
09-30-2007, 04:48 PM
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Replies: 16
Views: 3,437
Once upon a time... Quake DM1
..there was John Romero and created the Deathmatch level Dm1-DM8 for quake.
10 years later, he released the map sources and I stumbled over it :)
I ported DM1 to FF and took the better textures...
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Forum: Maps
09-28-2007, 10:36 PM
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Replies: 13
Views: 4,277
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Forum: Maps
09-27-2007, 10:39 PM
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Replies: 13
Views: 4,277
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Forum: Maps
09-27-2007, 01:55 PM
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Replies: 13
Views: 4,277
Thx for your post!
Yes there is-and...
Thx for your post!
Yes there is-and there is not... ff_rehunted playes totally different than ff_hunted-dimensions, boxes and settings. Its never bad to have a choice :)
I did this map a few...
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Forum: Maps
09-27-2007, 12:19 PM
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Replies: 13
Views: 4,277
ff_rehunted RC1 - plz test*test*test
Hi!
Here is another remake of the Classic Hunted Map from TFC.
Its completly different than ff_hunted, but also its not :)
I did this map for CSS and it runs actually on a few servers.
PlZ:...
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Forum: Mapping
09-25-2007, 09:11 PM
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Replies: 11
Views: 2,007
Here's the working map and materials:
...
Here's the working map and materials:
http://leechware.net/~lutz/ff/
Still a lot of mnor glitches, but nice to take a look a t what you prevented from being trashed :)
!!!
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