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Forum: Mapping 10-08-2007, 06:11 AM
Replies: 2
Views: 1,661
Posted By Doc.Lulle
Take a look @ ...

Take a look @

http://www.fortress-forever.com/forum/showthread.php?p=284077#post284077

FF
Forum: Maps 10-08-2007, 06:10 AM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
Do you have the sources for the maps?

Do you have the sources for the maps?
Forum: Mapping 10-06-2007, 04:27 PM
Replies: 8
Views: 2,314
Posted By Doc.Lulle
Yeah, IP is static. Server is not running all the...

Yeah, IP is static. Server is not running all the time, but better than nothing.
-Thx for the flame.mdl, I found some gpl'ed flame.mdls and trying to get them work in FF :)

Ah, and I got...
Forum: Mapping 10-06-2007, 04:10 PM
Replies: 22
Views: 4,343
Posted By Doc.Lulle
yeah. And because you got to by a steam hl2 game...

yeah. And because you got to by a steam hl2 game to play FF.

No answer from valve yet - sad. i got already a working version of FF_militia here :)
Forum: Maps 10-02-2007, 01:46 PM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
Cant find it: JEG Hunted. The old maps are all...

Cant find it: JEG Hunted. The old maps are all gone. I got some CDs somewhere, maybe its on one of them..
But for the moment I got get ff_rehunted finished :)

DL
Forum: Mapping 10-02-2007, 01:38 PM
Replies: 8
Views: 2,314
Posted By Doc.Lulle
Great you want to help. I set up a test server,...

Great you want to help.
I set up a test server, look for ff_ - maps and "doc lulle custom"
Ill check out the lua docs tonight.
Forum: Mapping 10-02-2007, 01:35 PM
Replies: 22
Views: 4,343
Posted By Doc.Lulle
Dont panic. Email to valve is already sent....

Dont panic. Email to valve is already sent. Wating for answer.
I dont think they will be so picky about porting a map from one hl2 mod to another, that good for their business.

Lets see what...
Forum: Mapping 10-02-2007, 10:39 AM
Replies: 22
Views: 4,343
Posted By Doc.Lulle
Couldnt have that that better :) News from...

Couldnt have that that better :)

News from ff_cbble: I found out that point_viewcontrol crashed the map, this Entitiy seems to be a bit buggy - I removed and it and set up some info_intermission...
Forum: Mapping 10-01-2007, 10:11 PM
Replies: 8
Views: 2,314
Posted By Doc.Lulle
Or maybe you can find the mdl ...

Or maybe you can find the mdl
light_torch_small_walltorch
somewhere in the pak files.
would really help me..
DL
Forum: Mapping 10-01-2007, 09:57 PM
Replies: 22
Views: 4,343
Posted By Doc.Lulle
Omg. Dunno whats going on. OK, its a cheap...

Omg. Dunno whats going on. OK, its a cheap ripoff, but:
if you buy CSS and install source sdk-guess what comes digitally to visit your harddisk?
de_cbble.vmf.
So taking and porting it is quite...
Forum: Mapping 10-01-2007, 09:22 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
Hell, I REALLY have to read descriptions slowly...

Hell, I REALLY have to read descriptions slowly :)

OK, but I hope gambit will help out with the textures. Ill keep on porting the rest of the q1 DM-Maps :)

maybe we can all meet somewhere in...
Forum: Mapping 10-01-2007, 09:13 PM
Replies: 8
Views: 2,314
Posted By Doc.Lulle
Cool, you like it :) Well you can help, there...

Cool, you like it :)
Well you can help, there are so many things still left to do, eg
the light: the leghts are exactly where they had to be, but the porting killed the brightness information and...
Forum: Mapping 10-01-2007, 08:31 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
Yeah, VTFedit creates the vmt, but thats not the...

Yeah, VTFedit creates the vmt, but thats not the problem - You need to create a specular map or normal map -it has many names, depends on the tut you read- first - its a greyscale image of the...
Forum: Mapping 10-01-2007, 07:31 PM
Replies: 8
Views: 2,314
Posted By Doc.Lulle
Once upon a time...(2) Quake DM6 on FF

..there was John Romero and created the Deathmatch levels Dm1-DM8 for quake.
10 years later, he released the map sources and I stumbled over it :)

I took john Romeros mapsource, ported DM6 to FF...
Forum: Mapping 10-01-2007, 07:07 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
Ah Dm6. So take a quick look at this image :) ...

Ah Dm6. So take a quick look at this image :)


http://88.198.39.110/~lulle/ff/ff_dm60011xs.jpg
Forum: Mapping 10-01-2007, 05:36 AM
Replies: 6
Views: 2,936
Posted By Doc.Lulle
Cool. I want ff_prettycity ! :p

Cool. I want ff_prettycity ! :p
Forum: Mapping 09-30-2007, 10:27 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
Yeah tnx. wrote him a PM. I also contacted...

Yeah tnx. wrote him a PM. I also contacted altpluz4 for te lua stuff, lets see waht happens to DM1 :)
Forum: Mapping 09-30-2007, 09:52 PM
Replies: 22
Views: 4,343
Posted By Doc.Lulle
Oops, he did it again...de_cbble on FF

Yeah, Quick'n dirty port from CSS. believe it or not, its a nice hunted map :)

http://88.198.39.110/~lulle/ff/ff_cbble0000.jpg

Im Compiling atm, will upload in a few minutes.
Only things left...
Forum: Mapping 09-30-2007, 09:43 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
lol, i know you would like it, hehe Heres the...

lol, i know you would like it, hehe
Heres the first vip, playable but only with 4 people in DM and the torches are missing. The rest works more or less well..

Quick'n dirty fun!...
Forum: Mapping 09-30-2007, 04:48 PM
Replies: 16
Views: 3,437
Posted By Doc.Lulle
Once upon a time... Quake DM1

..there was John Romero and created the Deathmatch level Dm1-DM8 for quake.
10 years later, he released the map sources and I stumbled over it :)

I ported DM1 to FF and took the better textures...
Forum: Maps 09-28-2007, 10:36 PM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
many downloads are broken,but i found a place to...

many downloads are broken,but i found a place to get them:

http://www.ibsocialclub.org/files/maps/hl/tfc/ :)

Ill take a look at them now, hunted ruleZ !
Forum: Maps 09-27-2007, 10:39 PM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
Theres a test server online: ...

Theres a test server online:

88.198.39.110:32123

DC
Forum: Maps 09-27-2007, 01:55 PM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
Thx for your post! Yes there is-and...

Thx for your post!


Yes there is-and there is not... ff_rehunted playes totally different than ff_hunted-dimensions, boxes and settings. Its never bad to have a choice :)
I did this map a few...
Forum: Maps 09-27-2007, 12:19 PM
Replies: 13
Views: 4,277
Posted By Doc.Lulle
ff_rehunted RC1 - plz test*test*test

Hi!
Here is another remake of the Classic Hunted Map from TFC.
Its completly different than ff_hunted, but also its not :)
I did this map for CSS and it runs actually on a few servers.

PlZ:...
Forum: Mapping 09-25-2007, 09:11 PM
Replies: 11
Views: 2,007
Posted By Doc.Lulle
Here's the working map and materials: ...

Here's the working map and materials:

http://leechware.net/~lutz/ff/

Still a lot of mnor glitches, but nice to take a look a t what you prevented from being trashed :)


!!!
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