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Forum: Mapping 05-10-2006, 12:20 AM
Replies: 41
Views: 6,370
Posted By o_headz
I haven't visited this forum for some while and...

I haven't visited this forum for some while and someone told be about it.

I wish I did not put any fences in this map now.

Btw I scapped it long time ago - remade it for tfc called capacity to...
Forum: General Discussion 02-27-2006, 05:52 AM
Replies: 181
Views: 27,243
Posted By o_headz
Looking great, hey Eat this shot ...

Looking great, hey Eat this shot

http://www.fortress-forever.com/?a=media&id=ff_well_1

the texture on the side of the bridge is stretched, I guess you know but just incase

Nice progress for...
Forum: Mapping 08-11-2005, 03:40 AM
Replies: 24
Views: 3,488
Posted By o_headz
What a coincidence, I were making a map called...

What a coincidence, I were making a map called fish_hill too!

I guess Ill call mine fish_hill_Headz then :)

More ss please Mr.Fishman
Forum: Mapping 08-08-2005, 09:37 PM
Replies: 24
Views: 3,488
Posted By o_headz
I really dont see this being an issue, why bring...

I really dont see this being an issue, why bring it up when you do not have this issue either? Also I do not think many are wanting to prefix the map with ff_ looking in the maps in production...
Forum: Mapping 08-08-2005, 09:24 PM
Replies: 11
Views: 2,719
Posted By o_headz
indeed an appropiate time for LOLing away without...

indeed an appropiate time for LOLing away without the thought process getting a sniff to work

How could I possably know if the map is fast gameplay from respawn shots? I could not obviously, so I...
Forum: Mapping 08-08-2005, 12:20 PM
Replies: 11
Views: 2,719
Posted By o_headz
Ye have faith, this map will be great when...

Ye have faith, this map will be great when polished, looking forward to more shots :) looks like a nice fast pased map, just the way we like it
Forum: General Discussion 07-30-2005, 03:55 PM
Replies: 118
Views: 16,036
Posted By o_headz
Love the pipe launcher, rock2 is looking nice...

Love the pipe launcher, rock2 is looking nice apart from the rain and that cable, looks out of place from the tower, someone else said cant sneak on the above perimeter, which is a massive part of...
Forum: Mapping 07-08-2005, 07:40 AM
Replies: 5
Views: 2,161
Posted By o_headz
Whatever happened to common sence.... I think if...

Whatever happened to common sence.... I think if people want to use them and they are well fitting then so be it. Its what looks good and suits the map not what is real. If Hollywood went for...
Forum: Mapping 07-07-2005, 05:46 PM
Replies: 348
Views: 45,293
Posted By o_headz
Hey great stuff, only thing I would complain...

Hey great stuff, only thing I would complain about is where the cobbles meet on the diagonal, and as for the sun flare I like it nice and strong, gives a certain uniquness to the map, as a slight...
Forum: Mapping 07-06-2005, 11:44 PM
Replies: 4
Views: 1,756
Posted By o_headz
Nice tip Jared :) I wish every thread were like...

Nice tip Jared :) I wish every thread were like this, Question, correct responce, minimal fuss,done, next topic :)

This should be pinned as an example lol
Forum: Mapping 07-06-2005, 11:41 PM
Replies: 8
Views: 2,102
Posted By o_headz
Andy C can probably be found in his recording...

Andy C can probably be found in his recording studio
Forum: Mapping 07-06-2005, 11:34 PM
Replies: 16
Views: 2,027
Posted By o_headz
Re: Quick Mapping Quiestion.

Im not surprised, I haven't seen a tutorial on how to make a flat square floor either.

Ok scarcasm aside, ( I could not resist ) Try following some tutorials and just have fun testing stuff, after...
Forum: Mapping 07-04-2005, 09:17 PM
Replies: 60
Views: 7,610
Posted By o_headz
Im prolly known for my anti rock 'n' grass...

Im prolly known for my anti rock 'n' grass viewpoints but if you are remaking concmap_r for the love of shatner use rock and grass, with some displacements, keep the basic jusp style very close but...
Forum: General Discussion 05-29-2005, 01:35 PM
Replies: 19
Views: 3,383
Posted By o_headz
Next time could we see examples of your work...

Next time could we see examples of your work compiled? with careful lighting your textures will look 10x better than full bright hammer screenshot, nice start as making textures from scratch is very...
Forum: Mapping 05-29-2005, 01:19 PM
Replies: 297
Views: 46,972
Posted By o_headz
Hey Koocheyeth, can you add concheadz to the list...

Hey Koocheyeth, can you add concheadz to the list mukka. Ta skip
Forum: Maps 05-17-2005, 08:42 AM
Replies: 87
Views: 19,140
Posted By o_headz
taking shape nicely, keep us updated for sure :)

taking shape nicely, keep us updated for sure :)
Forum: Mapping 05-13-2005, 04:36 PM
Replies: 27
Views: 5,981
Posted By o_headz
just env_lightglows I have updated the 1...

just env_lightglows

I have updated the 1 post screenshots and here is an avi of the bump maps and specular goings on, you will see the sprites fade when you get closer, I need to tweak them so not...
Forum: Mapping 05-12-2005, 04:07 PM
Replies: 27
Views: 5,981
Posted By o_headz
ooOoOOoo, loads of nice comments, new screenshots...

ooOoOOoo, loads of nice comments, new screenshots in first post, more soon on new areas, so much different from my geforce4 to this pci-e 6600gt extreme edition, had to upgrade whole comp cus I...
Forum: Mapping 05-11-2005, 09:19 AM
Replies: 66
Views: 12,803
Posted By o_headz
Taking shape nicley, Id like to see an evening...

Taking shape nicley, Id like to see an evening yellow/orange environment light though, and some displacements, would be real nice to use some texture lighting inside the bases to make use of your...
Forum: Mapping 05-10-2005, 11:47 AM
Replies: 27
Views: 5,981
Posted By o_headz
:) I remember the map rotation at TPC skillz...

:) I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big...
Forum: Mapping 05-10-2005, 11:24 AM
Replies: 27
Views: 5,981
Posted By o_headz
First concmap for FF

I think? anyways I decided to put DNA on the back burner for a while since conmaps are easy to make, these screenshots are still 'WIP' but wont take long to polish it off, about 14 jumps so far which...
Forum: Chat 04-24-2005, 05:34 AM
Replies: 14
Views: 2,711
Posted By o_headz
Nopy not heard of CPL before, and Jessee 100 $...

Nopy not heard of CPL before, and Jessee 100 $ gone forever but also memory that last forever..

Think I would do the free fall net catching one but as for them others

If all goes to plan I...
Forum: Chat 04-23-2005, 05:41 PM
Replies: 14
Views: 2,711
Posted By o_headz
Steam news

So I just looked at steam news to find there is some event for DoD and clicked link to find out more

http://www.steampowered.com/?area=news

which links to
...
Forum: Mapping 03-15-2005, 09:53 PM
Replies: 90
Views: 11,326
Posted By o_headz
Thats the blueprint for the latest Timex

Thats the blueprint for the latest Timex
Forum: Mapping 03-15-2005, 05:37 PM
Replies: 90
Views: 11,326
Posted By o_headz
Looks good so far

Looks good so far
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