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Forum: Mapping 11-03-2013, 10:09 PM
Replies: 10
Views: 1,345
Posted By Crazycarl
Take the grid down to 1-unit size and snap your...

Take the grid down to 1-unit size and snap your vertices to that. Floating point errors are rare but if your vertices are on an integer coordinates this should never happen.
Forum: Mapping 11-03-2013, 06:27 PM
Replies: 10
Views: 1,345
Posted By Crazycarl
Are the vertices themselves on the grid? It looks...

Are the vertices themselves on the grid? It looks like a floating point error.
Forum: General Discussion 06-27-2013, 06:22 PM
Replies: 64
Views: 10,496
Posted By Crazycarl
Sweet. If I wasn't busy helping to create a...

Sweet. If I wasn't busy helping to create a person I might get back into modding. Propper might get an update at some point so that it supports more games.
Forum: Mapping 01-30-2013, 02:56 AM
Replies: 5
Views: 943
Posted By Crazycarl
If you use a grate texture on your...

If you use a grate texture on your func_breakable, bullets will pass through it. That's likely the problem.
Forum: Mapping 10-12-2012, 12:09 PM
Replies: 34
Views: 2,934
Posted By Crazycarl
A unit is a unit is a unit. Valve didn't write...

A unit is a unit is a unit. Valve didn't write the wiki, so don't take anything on there as absolute truth. Whoever come up with the idea that 16 units = 1 foot is an idiot, imo. A more accurate...
Forum: Modding 10-01-2012, 04:02 AM
Replies: 12
Views: 2,387
Posted By Crazycarl
I bought it with a student discount, because I...

I bought it with a student discount, because I like paying for things that I use. I don't remember what I payed but I thought it was reasonable. No idea if GIMP is better than it used to be, but I...
Forum: Mapping 09-24-2012, 03:14 AM
Replies: 13
Views: 5,297
Posted By Crazycarl
Avanti is in progress (see ff beta), but I have...

Avanti is in progress (see ff beta), but I have little to no time for mapping nowadays. I may release the source files if anyone wants to pick up where I left off.
Forum: General Discussion 09-24-2012, 01:04 AM
Replies: 97
Views: 10,329
Posted By Crazycarl
Access to better shaders and particle effects...

Access to better shaders and particle effects only help if you take advantage of those things. As one of the main art creators in the mod I've often found myself wanting to use some of those things,...
Forum: Modding 09-24-2012, 12:27 AM
Replies: 12
Views: 2,387
Posted By Crazycarl
If you can't afford Photoshop get GIMP, it's...

If you can't afford Photoshop get GIMP, it's free. If you want to retexture an existing model you don't have to use any modeling programs, just replace the texture. If you have an existing model that...
Forum: Modding 09-23-2012, 02:49 PM
Replies: 12
Views: 2,387
Posted By Crazycarl
I use 3DSMax and recommend it. Whatever you use...

I use 3DSMax and recommend it. Whatever you use just remember that you need to stick with it and practice, just to learn the interface well enough to make simple objects.

Once you learn what menu...
Forum: General Discussion 09-18-2012, 03:26 PM
Replies: 97
Views: 10,329
Posted By Crazycarl
Because it doesn't work on servers and likes to...

Because it doesn't work on servers and likes to crash the game.
Forum: General Discussion 09-17-2012, 01:48 AM
Replies: 97
Views: 10,329
Posted By Crazycarl
The problem with team colored arms is that I'm...

The problem with team colored arms is that I'm lazy/busy and don't want to do it. To add skins to a model, you have to recompile it, and for the longest while we didn't have the model source files...
Forum: Mapping 09-14-2012, 07:10 AM
Replies: 53
Views: 4,919
Posted By Crazycarl
If you can bother to open Hammer and have it not...

If you can bother to open Hammer and have it not crash in the first 5 minutes, you win.
Forum: Mapping 09-12-2012, 02:03 AM
Replies: 7
Views: 1,578
Posted By Crazycarl
Always put your vertices on the grid (1-unit...

Always put your vertices on the grid (1-unit increments) if you can help it. That eliminates the chance of rounding errors.

Tips: if you use the clip tool to make sloped edges, try and clip at a...
Forum: Other Games 09-02-2012, 07:00 AM
Replies: 49
Views: 4,487
Posted By Crazycarl
Black Mesa coming out in 12 days

We never thought this day would come. The whole SP game except Xen will be in the first release. Can't wait.

http://forums.blackmesasource.com/showthread.php?p=480683#post480683

Aaaand the...
Forum: Lua 08-20-2012, 12:39 AM
Replies: 2
Views: 1,117
Posted By Crazycarl
The last two things might not be possible without...

The last two things might not be possible without a new bsp, since the gates are breakables instead of doors (you can't just close them), and because there are no detpack triggers at the side routes....
Forum: Mapping 08-20-2012, 12:17 AM
Replies: 64
Views: 13,978
Posted By Crazycarl
Protip: once you get gameconfig.txt working, make...

Protip: once you get gameconfig.txt working, make it read-only so that the SDK can't break it again (just remember to set it back before you try to change something).
Forum: Lua 08-20-2012, 12:13 AM
Replies: 112
Views: 13,113
Posted By Crazycarl
Just put IncludeScript("base_teamplay"); at...

Just put
IncludeScript("base_teamplay");
at the top and that gives you all the basic stuff like spawns and bags.

Then you need to set team limits:

SetPlayerLimit(Team.kBlue, 0)...
Forum: General Discussion 07-25-2012, 04:28 AM
Replies: 38
Views: 2,461
Posted By Crazycarl
We can set flag toss velocity to zero, so it's...

We can set flag toss velocity to zero, so it's literally a drop.
Forum: General Discussion 07-24-2012, 06:33 AM
Replies: 38
Views: 2,461
Posted By Crazycarl
This would be an easy thing to test in beta (or...

This would be an easy thing to test in beta (or in any server for that matter). I see absolutely no reason why flag dropping should be disallowed.

As for helping out D, we can give them some more...
Forum: General Discussion 07-13-2012, 06:28 PM
Replies: 164
Views: 13,626
Posted By Crazycarl
I think Valve already has a fortress game in...

I think Valve already has a fortress game in development; they don't need another one, made by amateurs, several years ago.
Forum: Fortress Media 07-04-2012, 12:02 AM
Replies: 255
Views: 29,888
Posted By Crazycarl
You can't get it through points; you need to buy...

You can't get it through points; you need to buy it with Fortress Gold. Major credit cards and Paypal accepted.
Forum: Mapping 07-03-2012, 11:47 PM
Replies: 34
Views: 2,934
Posted By Crazycarl
That's why we have playerclip brushes. You can...

That's why we have playerclip brushes. You can also make displacements non-solid to players.
Forum: General Discussion 06-27-2012, 02:32 AM
Replies: 17
Views: 2,578
Posted By Crazycarl
Don't we use NSIS for our installers currently?...

Don't we use NSIS for our installers currently? It should be possible to create a script that does about the same thing.
Forum: Maps 06-13-2012, 12:58 AM
Replies: 15
(Beta) ff_tiger_pl
Views: 1,435
Posted By Crazycarl
Want to thank everybody who came out, it was a...

Want to thank everybody who came out, it was a very successful test and I don't think I've seen that full of a server in a long time.

I'll put my list of suggestions here so I don't forget:
-bags...
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