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Forum: General Discussion 05-06-2006, 11:00 AM
Replies: 236
Views: 23,634
Posted By o_diepepsi
looks like quake 3... exactly like quake 3. ...

looks like quake 3... exactly like quake 3.

Which looks like quake 2.

Which doesnt look like quake1

Summary? Why bother.

However, it does have one VERY BIG addition to the game...
Forum: Mapping 04-29-2006, 08:56 PM
Replies: 22
Views: 2,853
Posted By o_diepepsi
Seasoned half life mappers shouldnt have an issue...

Seasoned half life mappers shouldnt have an issue with this, esp ones with mod experance.

The hardest part about mapping, visualy, is making an area look beautiful and detailed... with hardly any...
Forum: Maps 04-26-2006, 08:48 PM
Replies: 57
Views: 11,968
Posted By o_diepepsi
cool beans

cool beans
Forum: Maps 04-23-2006, 04:47 PM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
Now THAT looks nice, I think just ment "please...

Now THAT looks nice, I think just ment "please square up the cliffs more"

And that is what you did, so cool :)
Forum: Maps 04-23-2006, 12:19 PM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
What I ment about world brushes was. Say you...

What I ment about world brushes was.

Say you took the badlands.BSP (from TFC) and converted it to a badlands.map. Then loaded it up in Hammer, and looked at the walls in the outdoor area of the...
Forum: Mapping 04-22-2006, 09:28 AM
Replies: 4
Views: 2,203
Posted By o_diepepsi
OMG OMG I just spent the last SIX HOURS...

OMG OMG

I just spent the last SIX HOURS playing that map with a bot.

THATS THE MOST FUN IVE HAD IN THE LAST SEVERAL YEARS!

YOU ROCK! MAKE MORE!

:P
Forum: Mapping 04-22-2006, 03:44 AM
Replies: 32
Views: 13,497
Posted By o_diepepsi
Ah, the horse is a place holder for a team-statue...

Ah, the horse is a place holder for a team-statue that I have not made yet. Its the entrance to YOUR FORT, I mean, Ya!
Forum: Mapping 04-21-2006, 06:11 PM
Replies: 32
Views: 13,497
Posted By o_diepepsi
Not quite there yet, few more weeks :)

Not quite there yet, few more weeks :)
Forum: Mapping 04-21-2006, 09:23 AM
Replies: 32
Views: 13,497
Posted By o_diepepsi
Shots of the Main Hall Spit shots (in...

Shots of the Main Hall

Spit shots (in order):
http://img106.imageshack.us/my.php?image=spit0011xt.jpg
http://img95.imageshack.us/my.php?image=spit0029py.jpg...
Forum: Mapping 04-20-2006, 12:23 AM
Replies: 44
Views: 9,191
Posted By o_diepepsi
Awesome, nice work man! Giving a shout out...

Awesome, nice work man!

Giving a shout out to my old quake world team fortress hommies!

w00t
Forum: Maps 04-19-2006, 09:40 AM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
Interesting... that would mean that the best...

Interesting... that would mean that the best performance would come from a map made totaly of displacements, put on top of world brushes(for vis action only)

doesnt seem to be how hl2/and-mods did...
Forum: Maps 04-19-2006, 12:39 AM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
Cheaper then world brushes for the same effect...

Cheaper then world brushes for the same effect correct?

AKA, a flat wall, would still be better rendered by a flag world brush... thens a lvl 2 detail dispalcement of the same size?

I scrolled...
Forum: Maps 04-19-2006, 12:23 AM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
can you relink the other pictures that are 404? ...

can you relink the other pictures that are 404?

I didnt say to convert all the dispalcements to world brushes. Just to invest more time in making them details to the map rather then the whole map...
Forum: Maps 04-18-2006, 05:27 AM
Replies: 1,152
Poll: ff_badlands
Views: 161,426
Posted By o_diepepsi
to me, it looks totally out of place and just...

to me, it looks totally out of place and just wrong. To my eye, you are over using the displacement... and making it look like the whole map is made out of mud... and that you are going to slip and...
Forum: Mapping 04-18-2006, 01:09 AM
Replies: 17
Views: 2,473
Posted By o_diepepsi
Are the team logos anywhere?

Ops, never mind.

http://www.fortress-forever.com/?a=media&s=37
Forum: Mapping 04-17-2006, 10:53 PM
Replies: 32
Views: 13,497
Posted By o_diepepsi
I love that map, its definitly a huge inspiration...

I love that map, its definitly a huge inspiration for the warehouse areas of the map. Great mapping right there!
Forum: Mapping 04-17-2006, 01:56 PM
Replies: 32
Views: 13,497
Posted By o_diepepsi
This is more of an "E3" type post, then a...

This is more of an "E3" type post, then a detailed log on everything about the map. So I can get the general feel of what people think (such as, whats with the brick areas!) and get your mouths a...
Forum: Mapping 04-17-2006, 11:21 AM
Replies: 32
Views: 13,497
Posted By o_diepepsi
hmm, sweet... looks like my free hosting got...

hmm, sweet... looks like my free hosting got pwned.

Oh well, like 3 years worth of free webhosting from my ex-employeer is something..

hmmmmmmmm

New Link up then : ...
Forum: Mapping 04-17-2006, 08:09 AM
Replies: 32
Views: 13,497
Posted By o_diepepsi
Let me clear some stuff up. The current...

Let me clear some stuff up.

The current thought of "flag room" is not the flag room at all, it is simply a double layer room just inside the entrance of the fort.

In order to keep the look of...
Forum: Mapping 04-17-2006, 04:22 AM
Replies: 11
Views: 2,537
Posted By o_diepepsi
Thats trash, Learn2map Kidding! Thats...

Thats trash, Learn2map

Kidding!

Thats awesome progress for 2 weeks, heck.. thats good progress for a month.

Read all the tuts on this site, they should help ya out a bit.

I also noticed...
Forum: Mapping 04-17-2006, 04:03 AM
Replies: 32
Views: 13,497
Posted By o_diepepsi
*WIP* FF_Spit

[4/18/2006]
I made a retardly large step towards finishing the map today. I got 95% of the layout (all but the 2 respawn rooms) put out in flooring.
I also shaped up the sniper nest, roof, pit...
Forum: Mapping 04-16-2006, 06:33 PM
Replies: 312
Views: 47,916
Posted By o_diepepsi
FF_Spit

Hello,

I am working on a remake of the Quake1 TF map "Spit" by Phon.

I am currently ... 20% done and will have some screens up next week of the halls to the flag room, sniper deck and the front...
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