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Forum: Maps 05-20-2007, 11:59 PM
Replies: 363
Views: 42,981
Posted By Circuitous
Yeah the saturation on those textures is pretty...

Yeah the saturation on those textures is pretty intense.
Forum: Maps 04-19-2007, 12:58 AM
Replies: 363
Views: 42,981
Posted By Circuitous
I'd like to see some variation in the floor but...

I'd like to see some variation in the floor but other than that it looks really good.
Forum: Maps 09-19-2006, 01:21 AM
Replies: 363
Views: 42,981
Posted By Circuitous
They don't? Since when?

They don't? Since when?
Forum: Maps 07-25-2006, 01:32 AM
Replies: 363
Views: 42,981
Posted By Circuitous
Fuckin' aesthetics? The middle connector's...

Fuckin' aesthetics? The middle connector's meaningless but for looks.
Forum: Maps 06-16-2006, 11:47 PM
Replies: 363
Views: 42,981
Posted By Circuitous
He dreams of being in the circus.

He dreams of being in the circus.
Forum: Maps 06-10-2006, 08:59 PM
Replies: 363
Views: 42,981
Posted By Circuitous
It's really dark. Could you make it less...

It's really dark.

Could you make it less dark?
Forum: Maps 06-09-2006, 11:11 PM
Replies: 363
Views: 42,981
Posted By Circuitous
I guess that's better.

I guess that's better.
Forum: Maps 06-09-2006, 09:30 PM
Replies: 363
Views: 42,981
Posted By Circuitous
So it's gonna get blown around as the game...

So it's gonna get blown around as the game progresses? Why?
Forum: Maps 06-08-2006, 11:02 PM
Replies: 363
Views: 42,981
Posted By Circuitous
Wonky! I like it.

Wonky! I like it.
Forum: Maps 04-20-2006, 01:34 AM
Replies: 363
Views: 42,981
Posted By Circuitous
A bridge connecting the forts over water is...

A bridge connecting the forts over water is iconic, man. Plus it provides a water route.



Terrain is, like, land. Not props. Your little world is entirely closed in by walls, here. There's no...
Forum: Maps 04-18-2006, 05:13 PM
Replies: 363
Views: 42,981
Posted By Circuitous
Physics are calculated client-side. All the...

Physics are calculated client-side. All the server sends is a "hey the boat's broken now" message.
Forum: Maps 04-18-2006, 02:33 AM
Replies: 363
Views: 42,981
Posted By Circuitous
You'll be flying over it most of the time anyway.

You'll be flying over it most of the time anyway.
Forum: Maps 03-20-2006, 07:54 PM
Replies: 363
Views: 42,981
Posted By Circuitous
It does kinda look like a ceiling actually.

It does kinda look like a ceiling actually.
Forum: Maps 03-17-2006, 05:24 AM
Replies: 363
Views: 42,981
Posted By Circuitous
THEY'RE NOT DUSTMOTES THEY'RE MOTHS. I...

THEY'RE NOT DUSTMOTES THEY'RE MOTHS.

I presume.
Forum: Maps 03-13-2006, 09:25 AM
Replies: 363
Views: 42,981
Posted By Circuitous
Bright lights! Are you gonna keep it that dark...

Bright lights! Are you gonna keep it that dark outside?
Forum: Maps 02-19-2006, 08:56 PM
Replies: 363
Views: 42,981
Posted By Circuitous
Oh, right, I run the maplist thread. Added.

Oh, right, I run the maplist thread.

Added.
Forum: Maps 02-16-2006, 11:57 PM
Replies: 363
Views: 42,981
Posted By Circuitous
You're planning on including CCTV? I think FF...

You're planning on including CCTV? I think FF isn't going to expand on the "one camera per map" thing, so that may not work.
Forum: Maps 02-08-2006, 12:32 AM
Replies: 363
Views: 42,981
Posted By Circuitous
Ramproom looks neat, albeit entirely different. ...

Ramproom looks neat, albeit entirely different.

I notice the two holes in the ramproom with caution tape around them, what are those?
Forum: Maps 02-05-2006, 06:51 PM
Replies: 363
Views: 42,981
Posted By Circuitous
Never played (or even heard of) the original. ...

Never played (or even heard of) the original.

This seems a little blocky. Granted you're still early on, just don't leave it that way and you should be fine. Good wide corridors and rooms. Need to...
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