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Forum: Maps 11-25-2007, 02:53 PM
Replies: 33
Views: 8,544
Posted By Mongoose
just a new loading screen... BSP is the same (if...

just a new loading screen... BSP is the same (if you want it just ldoad again, file isn't very big)

For servers make sure you have the .res file I've included

Lets arrange a play sometime
Forum: Maps 11-25-2007, 09:54 AM
Replies: 33
Views: 8,544
Posted By Mongoose
New loading screen implemented

New loading screen implemented
Forum: Mapping 11-24-2007, 10:33 PM
Replies: 4
Views: 2,148
Posted By Mongoose
Don't use light entity for 'glow' use...

Don't use light entity for 'glow' use env_sprite... That stops the upward pool of light, sprite looks wicked
Forum: Maps 11-23-2007, 07:40 PM
Replies: 33
Views: 8,544
Posted By Mongoose
all sorted

all sorted
Forum: Maps 11-23-2007, 10:25 AM
Replies: 33
Views: 8,544
Posted By Mongoose
Ok, sorry about that RES file issue, have now...

Ok, sorry about that RES file issue, have now updated zip to include res file...

Also updated links.

Once you work out it's warpath style, it becomes v simple... I think you'll find alot of...
Forum: Maps 11-22-2007, 08:45 AM
Replies: 33
Views: 8,544
Posted By Mongoose
Have a look again, teh cps are blindingly...

Have a look again, teh cps are blindingly obvious, the FF pads which acquire a flag once capped. The reason you struggled is maybe because you need to cap all in order, so you can't cap point 3 till...
Forum: Maps 11-21-2007, 07:03 PM
Replies: 33
Views: 8,544
Posted By Mongoose
Cheers for all the LUA help Pon, you're a...

Cheers for all the LUA help Pon, you're a lifesaver!
Forum: Maps 11-21-2007, 12:04 PM
Replies: 33
Views: 8,544
Posted By Mongoose
Get it now!

Get it now!
Forum: Mapping 11-21-2007, 11:42 AM
Replies: 117
Views: 25,999
Posted By Mongoose
waterhazard is now finished, see thread for...

waterhazard is now finished, see thread for details...

http://www.fortress-forever.com/forum/showthread.php?t=12877
Forum: Maps 11-21-2007, 11:38 AM
Replies: 33
Views: 8,544
Posted By Mongoose
########RELEASE####### ff_waterhazard now...

########RELEASE#######

ff_waterhazard now available

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

https://duo.dur.ac.uk/bbcswebdav/xid-8417904_1

need mirrors
Forum: Mapping 11-21-2007, 11:02 AM
Replies: 25
Views: 3,126
Posted By Mongoose
Of course fisheye! cheers Anyway, found the...

Of course fisheye! cheers

Anyway, found the problem, really stupid! I had a resupply bag ontop of a crate. the problem is that resupp bags fall to the floor in FF unlike tfc where they stayed...
Forum: Mapping 11-20-2007, 04:55 PM
Replies: 25
Views: 3,126
Posted By Mongoose
there was no leak, just hammer being stupid (it...

there was no leak, just hammer being stupid (it happens alot you know), so evidently no pointfile to load!

Anyway have figured it out, and take note n00b mappers like me, props must be properly...
Forum: Mapping 11-20-2007, 03:52 PM
Replies: 25
Views: 3,126
Posted By Mongoose
It seems as if I might have found the problem,...

It seems as if I might have found the problem, I've been cordon compiling to find the error, found the docks the only problem area... so deleted teh last props I editted... works. So now I've got...
Forum: Mapping 11-20-2007, 02:27 PM
Replies: 117
Views: 25,999
Posted By Mongoose
Satan, although I know you said no Betas, could...

Satan, although I know you said no Betas, could you please include my map in spirit! It is finished and was going to be released last friday, but having complie issues :( Should be done by tonight!...
Forum: Mapping 11-20-2007, 01:28 PM
Replies: 25
Views: 3,126
Posted By Mongoose
Ok really weird, I did as you said, but it now...

Ok really weird, I did as you said, but it now leaks!

If I turn entities off, leak...
If I turn them back on, no leak!

OK so I turned lights on, and now it compiles without leak... rest of...
Forum: Mapping 11-20-2007, 11:14 AM
Replies: 25
Views: 3,126
Posted By Mongoose
ok, will try thanks... I don't think the cluster...

ok, will try thanks... I don't think the cluster saw is problem, it's something else that is messing up and not even letting map run, hl2.exe just crashes
Forum: Mapping 11-19-2007, 05:39 PM
Replies: 25
Views: 3,126
Posted By Mongoose
it doesnt even load... I go create...

it doesnt even load...

I go create server... it shows that standard FF load screen for 10 secs, then hl2 crashes
Forum: Mapping 11-19-2007, 05:34 PM
Replies: 25
Views: 3,126
Posted By Mongoose
I don't think there are any errors that weren't...

I don't think there are any errors that weren't there before...
Forum: Mapping 11-19-2007, 05:27 PM
Replies: 25
Views: 3,126
Posted By Mongoose
materialPath: C:\Program...

materialPath: C:\Program Files\Valve\Steam\SteamApps\SourceMods\FortressForever\materials
Loading C:\Documents and Settings\Tom\Desktop\ff_waterhazard_005.vmf
fixing up env_cubemap materials on...
Forum: Mapping 11-19-2007, 04:50 PM
Replies: 25
Views: 3,126
Posted By Mongoose
-engine ep1 where? I have that in the launch...

-engine ep1 where? I have that in the launch parameters of sdk, should it be somewhere else?
Forum: Mapping 11-19-2007, 04:44 PM
Replies: 25
Views: 3,126
Posted By Mongoose
cluster portals saw into cluster but this...

cluster portals saw into cluster

but this was never a problem before, all i did was change sun colour, tweak water brush, and move a prop
Forum: Mapping 11-19-2007, 04:07 PM
Replies: 25
Views: 3,126
Posted By Mongoose
Error compiling

So, was about to release my map, but wanted to move a bag and change sun colour slightly...

Now I can't do a good compile, it just crashes FF when I load map, and file seems a bit smaller than it...
Forum: Maps 11-13-2007, 03:01 PM
Replies: 33
Views: 8,544
Posted By Mongoose
Waterhazard is so close to release it's unreal,...

Waterhazard is so close to release it's unreal, thanks to Pon for his amazing LUA skills, expect a tester vvvvv soon, release should be by weekend if all goes well
Forum: Mapping 11-11-2007, 07:00 PM
Replies: 71
Views: 32,774
Posted By Mongoose
for detpack wall, just decompile ff_well. In...

for detpack wall, just decompile ff_well.

In the lua there is a section, easy to find, called grates...

You just need to look in the well vmf where the grates are and see what they've called...
Forum: Maps 11-10-2007, 01:05 PM
Replies: 33
Views: 8,544
Posted By Mongoose
There are distinct lighting zones, so that as you...

There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...
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