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Search: Posts Made By: DarK_TaO
Forum: General Discussion 08-07-2014, 01:37 AM
Replies: 132
Views: 19,436
Posted By DarK_TaO
Well I have just sent an e-mail to the FF staff...

Well I have just sent an e-mail to the FF staff telling then I'm willing to donate time and effort if it needs to be done to take FF to a better position.It also stated how I feel about the current...
Forum: Mapping 02-21-2008, 03:44 PM
Replies: 8
Views: 1,567
Posted By DarK_TaO
[Source SKD] Hammer Won't Open

Hi everyone, I tryed to search for an answer here and google, but I couldn't find anything usefull.

My problem is, that I want to start mapping for source, I have ideas already, but I cant open...
Forum: Tips and Tutorials 11-28-2007, 12:10 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Sorry, I Can't help you with that, I don't...

Sorry, I Can't help you with that, I don't understand FF settings very well ATM. Haven't tryed CMDS 1 by 1.
Forum: Tips and Tutorials 11-26-2007, 11:15 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Watch it, always remember to click after...

Watch it, always remember to click after building, or when you want to detonate it, and you forgot to click again, you will send a team msg instead of blowing the SG up. Just a reminder ^^
Forum: Tips and Tutorials 11-26-2007, 03:13 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Hey guys I'm back! School is over yay ^^ ...

Hey guys I'm back! School is over yay ^^




It's not telling you the sentry location, because it's not built yet, you should make a SG status bind:

Ex:
alias sgstats "say_team Sentry gun...
Forum: General Discussion 10-29-2007, 01:28 AM
Replies: 125
Views: 9,207
Posted By DarK_TaO
estan muy zarpadas com oya te dije, igual estoy...

estan muy zarpadas com oya te dije, igual estoy en acuerdo con el flaco de arriba, el del engy es medio colgado. fijate algun mapa que tenga andameos, onda el spy, pero tirando mas tecnologico =P
...
Forum: Tips and Tutorials 10-28-2007, 02:40 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
There are 2 solutions: First: bind "F1"...

There are 2 solutions:

First:

bind "F1" "Say_Team Incoming from ==> [%l]"

That will show where are they coming from, but the problem is that if your possition has more than 2 ways, your...
Forum: General Discussion 10-27-2007, 02:09 AM
Replies: 11
Views: 1,051
Posted By DarK_TaO
What's this thread? what are you? a robot? ...

What's this thread? what are you? a robot?

If you don't like the map, play on another server. If you find bugs in the map or you want to make a constructive critic, then please make a thread for...
Forum: Tips and Tutorials 10-27-2007, 12:10 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Use the one you like, but the first one is more...

Use the one you like, but the first one is more complete.

How to:

.-Go to your Fortress Forever Folder
.-Inside it, go to "Cfg" Folder.
.-Open Engineer.cfg file with notepad (not wordpad, not...
Forum: Tips and Tutorials 10-26-2007, 12:44 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Here you have my friend. Select any of theese, or...

Here you have my friend. Select any of theese, or both of them, and paste them in your engineer.cfg

First alias:

bind "key" "+aimsg"

Instructions:

hold "key" + mouse1 = detonate sentry...
Forum: Tips and Tutorials 10-16-2007, 01:41 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
But, with that script, if you have disguised...

But, with that script, if you have disguised previousely, you will first select your last disguise, instead of automaticaly become an engineer. Or at least, I think that happens.
Forum: Tips and Tutorials 10-15-2007, 03:39 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Don't mess up with the slots. It's useless just ...

Don't mess up with the slots. It's useless just

bind mouse1 "+spyattack"

and you are done. In the other classes.cfg put

bind mouse1 "+attack".

Easier, shorter.
Forum: General Discussion 10-12-2007, 12:12 AM
Replies: 200
Views: 23,513
Posted By DarK_TaO
Is there a common CMD Menu? (Meaning for all...

Is there a common CMD Menu? (Meaning for all classes). IF not I think there has to be one. They are really usefull and customizable.

It wouldn't matter if its radial style or just white letters...
Forum: General Discussion 10-11-2007, 11:52 PM
Replies: 13
Views: 1,604
Posted By DarK_TaO
Yes, when I noiced that "%i" was gone, it was...

Yes, when I noiced that "%i" was gone, it was like. "OMG ='("

Anyway, just deal with it, the'll add it sooner or later.
Forum: General Discussion 10-11-2007, 11:49 PM
Replies: 42
Views: 2,456
Posted By DarK_TaO
My idea for the scout grenade (Caltrop), has...

My idea for the scout grenade (Caltrop), has already been told.

.-Prime, hold a maximum of 4 seconds.
.-Explode with impact.
.-Spread range is OK right now.
.-Throwing power should be a little...
Forum: General Discussion 10-11-2007, 01:12 AM
Replies: 322
Views: 15,885
Posted By DarK_TaO
Movement: ******************* ----...

Movement:


*******************
---- Keyboard -----
*******************

W= Forward
A= Strafe Left
S= Back
Forum: General Discussion 10-11-2007, 12:28 AM
Replies: 49
Views: 3,971
Posted By DarK_TaO
I undesrtand NeoTF took some hard woork to do....

I undesrtand NeoTF took some hard woork to do. But I still hate it.

Luckily they aren't going to do it for FF. If you want to do something of your own, learn how!.
Forum: General Discussion 10-11-2007, 12:23 AM
Replies: 100
Views: 7,105
Posted By DarK_TaO
People, please read this. ...

People, please read this.

http://www.fortress-forever.com/forum/showthread.php?t=12311
Forum: General Discussion 10-11-2007, 12:00 AM
Replies: 12
Views: 1,220
Posted By DarK_TaO
Thanks to FF Developers.

I've been reading all this posts all over the forum, like "FF is dying" or stuff. And I really think, you guys aren't being graceful enough with the FF Staff.

I really think you should at least...
Forum: Tips and Tutorials 10-08-2007, 02:03 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Working on it.

Working on it.
Forum: Tips and Tutorials 10-03-2007, 02:51 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
I know it sounds crazy, but I just love scripting...

I know it sounds crazy, but I just love scripting haha. I from all those scripts, I use the multitask buttons for the engineer. (meaning, build or det/dis depending on distance, for sg/disp)

And...
Forum: Tips and Tutorials 10-02-2007, 09:08 PM
Replies: 243
Views: 44,272
Posted By DarK_TaO
alias "W1" "wait; wait" alias "W2" "wait;...

alias "W1" "wait; wait"
alias "W2" "wait; wait; wait; wait"
alias "W3" "wait; wait; wait; wait; wait; wait"

alias +ICJ "+jump; W3; +attack; W2; slot4"
alias -ICJ "-attack; W1; -jump"

bind...
Forum: Tips and Tutorials 10-02-2007, 05:52 PM
Replies: 162
Views: 55,035
Posted By DarK_TaO
Yes there are special thanks to people, I forgot...

Yes there are special thanks to people, I forgot to put the credits.txt. There are also instructions, for each .cfg file. I'll need to work them out a bit more I guess.

Have you finished your auto...
Forum: Tips and Tutorials 10-01-2007, 06:35 PM
Replies: 162
Views: 55,035
Posted By DarK_TaO
Thanks a lot guys, I added it to the Cfgs. Thanks...

Thanks a lot guys, I added it to the Cfgs. Thanks again. ^^
Forum: Tips and Tutorials 10-01-2007, 10:43 AM
Replies: 243
Views: 44,272
Posted By DarK_TaO
Yeah, because of the waits. I'm trying to find...

Yeah, because of the waits. I'm trying to find the minimum amout of waits, to avoid the movement freeze.

**********************************************

Ok, I know you said you don't like this...
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