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Forum: General Discussion 01-31-2006, 06:34 AM
Replies: 3
Views: 2,491
Posted By o_deizel
lol. i just made a post...

lol. i just made a post (http://forums.steampowered.com/forums/showthread.php?s=&postid=4221637#post4221637) on steampowered, linking to this site, then i followed my own link and ended up on this...
Forum: General Discussion 07-25-2005, 10:54 AM
Replies: 18
Views: 2,884
Posted By o_deizel
So yeah...thanks :)

So yeah...thanks :)
Forum: General Discussion 07-25-2005, 10:51 AM
Replies: 34
Views: 4,870
Posted By o_deizel
forever-fortress.com

i can't tell you how many times i've tried to access this site using the domain above, but i am almost at the point where i feel like running out and buyin it just so i can redirect it to here. :lol:
Forum: General Discussion 06-01-2005, 10:50 AM
Replies: 23
Views: 3,718
Posted By o_deizel
The glass could come back after a capture or...

The glass could come back after a capture or something objective-based has happened, as for the classics, no glass ofc. unless unbreakable. *_surf glass is annoying to stand behind when broken....
Forum: General Discussion 05-30-2005, 03:15 PM
Replies: 72
Views: 7,386
Posted By o_deizel
here are a few possble solutions: (pseudo) ...

here are a few possble solutions: (pseudo)

this is one with time added between jumps.

func jump() { // when jumping
if(ground){ //check they are actually touching the ground
+jump;...
Forum: General Discussion 05-27-2005, 04:32 PM
Replies: 72
Views: 7,386
Posted By o_deizel
surely this could be stopped by the method i have...

surely this could be stopped by the method i have mentioned several times. it just takes some coding on the devs behalf. add a time constant k in which the command just wont be registered if pressed...
Forum: General Discussion 05-26-2005, 06:02 PM
Replies: 72
Views: 7,386
Posted By o_deizel
rofl, fair play, we both find it an advantage,...

rofl, fair play, we both find it an advantage, i'm done. the time spent has actually help make me forget about this horibble flu somewhat, and the money i'm missing out on for not being at work.
...
Forum: General Discussion 05-26-2005, 05:51 PM
Replies: 72
Views: 7,386
Posted By o_deizel
point taken, but you just admitted that its an...

point taken, but you just admitted that its an advantage. many would also say that it is unfair considering. not thats it is personal, or like we have been trying to beat it out of you, but the point...
Forum: General Discussion 05-26-2005, 05:27 PM
Replies: 72
Views: 7,386
Posted By o_deizel
either way, as the demoman, you will end up...

either way, as the demoman, you will end up killing the scout. the question is, will you end up kicking yourself because he threw the flag exactly 1ms before he died, and think to yourself "f**king...
Forum: General Discussion 05-26-2005, 05:19 PM
Replies: 72
Views: 7,386
Posted By o_deizel
when you couple the fact that after this happens...

when you couple the fact that after this happens you have a scout jumping towards an un-trapped flag and a demoman launching a pipe at the flag in an attempt to kill the scout before he throws the...
Forum: General Discussion 05-26-2005, 04:52 PM
Replies: 72
Views: 7,386
Posted By o_deizel
point taken, but in games where parts come down...

point taken, but in games where parts come down to reactions vs reactions, people prefer it to be human vs. human also. eg. cs:s, who can headshot faster, is ruined when somebody hacks.

jiggles...
Forum: General Discussion 05-26-2005, 03:01 PM
Replies: 72
Views: 7,386
Posted By o_deizel
like i said, there is only one way to counter it....

like i said, there is only one way to counter it. the thing is, do we decide to counter it or not. why do we always run around in circles when it comes to these topics.
Forum: General Discussion 05-26-2005, 02:12 PM
Replies: 72
Views: 7,386
Posted By o_deizel
:> yes bokko, although, the feature should...

:>

yes bokko, although, the feature should either be in, or out.. not 'in if only you decide to research, write/copy, and paste in ur autoexec'-in.
Forum: General Discussion 05-26-2005, 11:08 AM
Replies: 72
Views: 7,386
Posted By o_deizel
all, that, needs, to, be, done, to, counter,...

all, that, needs, to, be, done, to, counter, lame, bh, and, auto, flag, toss, scripts, is, to, give, certain, commands, a, "time-frame".

eg. dropitems + 0.5s

ie. you can't drop the flag more...
Forum: General Discussion 05-26-2005, 10:48 AM
Replies: 61
Views: 6,478
Posted By o_deizel
sorry raptor but bh scripts do work, its as...

sorry raptor but bh scripts do work, its as simple as making a jump alias

alias j "+jump;wait-jump;wait"

and then grouping it together multiple times

alias bh "j;j;j;j;j;j;j;j;j"

and your...
Forum: General Discussion 05-21-2005, 03:02 PM
Replies: 13
Views: 2,364
Posted By o_deizel
true mirv, true. nice little feature we have...

true mirv, true. nice little feature we have here. interesting. :>
Forum: General Discussion 05-21-2005, 02:57 PM
Replies: 61
Views: 6,478
Posted By o_deizel
scripting is here to stay. yes, a gui can be made...

scripting is here to stay. yes, a gui can be made for some options. but the console has many options of, some of which are derived from as far back as quake1. constantly pressing reload or jump...
Forum: General Discussion 05-20-2005, 12:06 PM
Replies: 22
Views: 4,410
Posted By o_deizel
the difference is.. that there are different...

the difference is.. that there are different engines. its inevitable that most modable games, will eventually get their own version of teh first 'greatest mod ever'-mod. and inevitably, you cannot...
Forum: General Discussion 05-20-2005, 11:32 AM
Replies: 61
Views: 6,478
Posted By o_deizel
assign a time to reloading. that way if you...

assign a time to reloading. that way if you decide to shoot you must wait the animation through. or if you want to get real clever, work out if its quicker to rewind, and play the animation from the...
Forum: General Discussion 05-20-2005, 11:28 AM
Replies: 13
Views: 2,364
Posted By o_deizel
since when are translucent models quicker to...

since when are translucent models quicker to render, did i miss something?

yeah mirv, makes sense that it be a prop setting. i reckon they would have solved this oversight in cs:s, can't have a...
Forum: Chat 03-30-2005, 06:51 AM
Replies: 18
Views: 2,813
Posted By o_deizel
lol yeh, i know what you mean :) my old computer...

lol yeh, i know what you mean :) my old computer was top of the range at its time, had a wopping 12.3gb hd on it.. waaay into the 2 figures :D
Forum: General Discussion 03-30-2005, 05:50 AM
Replies: 67
Views: 8,784
Posted By o_deizel
lol? but of course. but you need the game, before...

lol? but of course. but you need the game, before you can load the maps, before you can stick models in, before, before... i knew i couldn't get them all ;E
Forum: Chat 03-30-2005, 05:45 AM
Replies: 18
Views: 2,813
Posted By o_deizel
lol @ "too much for one drive" :) i spent £100...

lol @ "too much for one drive" :) i spent £100 on a 40gb a few years back, then last year i got a 120gb for the same, and recently i got a 250gb for the same. next year the 120gb will be binned or...
Forum: General Discussion 03-30-2005, 05:34 AM
Replies: 54
Views: 9,679
Posted By o_deizel
the autorifle should reload, otherwise there...

the autorifle should reload, otherwise there should be a hose attached to the bullet-feeding machine in the resupply, or large rambo-styley ammo around the snipers neck.

the clips size should be...
Forum: General Discussion 03-30-2005, 05:24 AM
Replies: 6
Views: 2,520
Posted By o_deizel
do we actually know the current percentage yet?...

do we actually know the current percentage yet? :>

and judgin by what valve have said in their news about the HDRL, you need a top-top-end pc, and they are only going to make one level that takes...
Showing results 1 to 25 of 34

 
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