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Search: Posts Made By: o_zero
Forum: General Discussion 09-29-2006, 03:22 AM
Replies: 46
Views: 4,801
Posted By o_zero
Yeah, but if you increase the player limit you...

Yeah, but if you increase the player limit you can get an in-game screenshot of the all the FF team + playtesters (almost)
Forum: General Discussion 09-29-2006, 02:26 AM
Replies: 46
Views: 4,801
Posted By o_zero
Increasing the player limit interests me because...

Increasing the player limit interests me because I've spent a while experimenting with optimizing the network tables that come in the SDK. There is a lot of stuff you can do without, surprisingly,...
Forum: General Discussion 08-16-2006, 10:24 AM
Replies: 68
Views: 7,292
Posted By o_zero
Hitboxes drawn on the server vs the rendered...

Hitboxes drawn on the server vs the rendered model on the client are supposed to be out of sync. There is latency between the server and client, the client is always behind the server. To compensate...
Forum: General Discussion 08-04-2006, 09:06 PM
Replies: 11
Views: 1,854
Posted By o_zero
It shouldn't matter what code you used really,...

It shouldn't matter what code you used really, you can switch appid's by chanigng your gameinfo.txt and you will just see a bunch of missing assets if you used any assets from HL2DM (320) or HL2...
Forum: General Discussion 07-30-2006, 11:15 PM
Replies: 337
Views: 36,280
Posted By o_zero
BHop comes up every week over on the HL2CTF...

BHop comes up every week over on the HL2CTF boards. We enabled it a few versions back (probably the same or a very similar to what FF has done) and this issue has divided people like nothing else....
Forum: General Discussion 07-20-2006, 03:01 PM
Replies: 29
Views: 2,919
Posted By o_zero
Try the BFG 7800 GS, a reasonably priced AGP card...

Try the BFG 7800 GS, a reasonably priced AGP card that can play HL2: EP1 at full quality with smooth FPS. It also performs well in Quake4 and Oblivion.

I play at 1920x1200 full quality with this...
Forum: Chat 07-19-2006, 10:58 AM
Replies: 19
Views: 2,162
Posted By o_zero
http://www.prey.com/ ?

http://www.prey.com/ ?
Forum: General Discussion 05-06-2006, 12:16 AM
Replies: 115
Views: 18,548
Posted By o_zero
It's actually not that bad if you have experience...

It's actually not that bad if you have experience in the source SDK, since 90% of the code in the mod will be from the SDK. Anyone applying for this position should definitely have a lot of...
Forum: General Discussion 04-24-2006, 04:52 PM
Replies: 63
Views: 8,941
Posted By o_zero
There but for the grace of God go I. ...

There but for the grace of God go I.

Dystopia has done very well. They won top prize at IGF, they met with Valve. Their mod has an original concept and is well executed. They released early, and...
Forum: General Discussion 04-22-2006, 03:05 AM
Replies: 123
Views: 17,546
Posted By o_zero
Interesting Dev journal, Defrag. Mod teams are...

Interesting Dev journal, Defrag. Mod teams are definately becoming more commercial. To be a beta tester for Insurgency, they ask you to digitally sign an NDA. Hype, secrecy, and extensive PR are...
Forum: General Discussion 04-18-2006, 06:03 PM
Replies: 123
Views: 17,546
Posted By o_zero
Good post, Defrag, I agree with what you've said:...

Good post, Defrag, I agree with what you've said: certain mods have more to gain by delaying their release than they do by releasing ASAP. Unfortunately for modders in this situation, they spend...
Forum: General Discussion 04-18-2006, 06:37 AM
Replies: 123
Views: 17,546
Posted By o_zero
I think the OP has a valid point and it's not...

I think the OP has a valid point and it's not necessarily "bad mod now, good mod later." The majority of successful mods have been released in stages and improved upon while still being played by the...
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