Forum: Mapping
01-15-2007, 05:05 AM
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Replies: 68
Views: 13,151
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Forum: Mapping
01-11-2007, 05:58 AM
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Replies: 65
Views: 17,600
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Forum: Mapping
01-04-2007, 01:42 AM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-27-2006, 07:19 PM
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Replies: 57
Views: 6,044
midfields are consistently boring because all...
midfields are consistently boring because all they are is a passageway to the enemy base, nothing more. Theres no camping, fighting, defending or anything going on in the yard. People take the...
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Forum: Maps
12-26-2006, 02:57 AM
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Replies: 644
Views: 79,439
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Forum: General Discussion
12-25-2006, 07:22 PM
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Replies: 13
Views: 2,678
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Forum: Chat
12-24-2006, 03:09 PM
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Replies: 8
Views: 2,018
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Forum: Mapping
12-23-2006, 04:15 PM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-23-2006, 09:38 AM
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Replies: 25
Views: 4,146
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Forum: Maps
12-23-2006, 05:51 AM
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Replies: 1,152
Views: 166,059
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Forum: Mapping
12-22-2006, 04:53 PM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-22-2006, 03:09 PM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-22-2006, 06:47 AM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-21-2006, 06:13 PM
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Replies: 312
Views: 49,757
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Forum: Mapping
12-20-2006, 02:45 AM
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Replies: 6
Views: 2,065
I found a way around the blackening of the...
I found a way around the blackening of the textures.
I made each affected brush a func_detail. For the bases of the columns, I made each brush, top and bottom base and shaft, a separate...
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Forum: Mapping
12-19-2006, 06:42 PM
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Replies: 6
Views: 2,065
Black in-game Texture problem (lighting related)
I'm using custom textures that I converted to work with source (.vmt .vft files)
For some reason I can't get texture-based lighting to work with .rad file so I'm using point-based lights instead...
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Forum: Mapping
12-16-2006, 08:16 PM
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Replies: 25
Views: 4,146
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Forum: Mapping
12-16-2006, 08:11 PM
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Replies: 25
Views: 4,146
ff_giza
So I recently decided to get back into TFC before the release of FF. And after a trip down nostalgia lane, looked up my old map websites and played around with the new hammer.
My first release,...
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Forum: Mapping
07-17-2006, 07:56 PM
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Replies: 20
Views: 4,406
Playtesting is essential for ALL mappers. ...
Playtesting is essential for ALL mappers. Constructive feedback is crucial to a successful map, no matter how seasoned a level designer is. Hopefully the trepid crew will get the old testing...
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