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Forum: Mapping 01-15-2007, 05:05 AM
Replies: 68
Views: 13,151
Posted By o_ian.de
looks gorgeous. Put some time into this, no...

looks gorgeous.

Put some time into this, no wonder you got frustrated when bingo released this map the other day before you could get your version out.
Forum: Mapping 01-11-2007, 05:58 AM
Replies: 65
Views: 17,600
Posted By o_ian.de
these are sexy, thanks!

these are sexy, thanks!
Forum: Mapping 01-04-2007, 01:42 AM
Replies: 25
Views: 4,146
Posted By o_ian.de
I think I'm going to leave this project for now,...

I think I'm going to leave this project for now, the textures aren't working out, I can't convert/mipmap and I don't want to ask someone else to do it for me (theres 50 or so). The map is very...
Forum: Mapping 12-27-2006, 07:19 PM
Replies: 57
Views: 6,044
Posted By o_ian.de
midfields are consistently boring because all...

midfields are consistently boring because all they are is a passageway to the enemy base, nothing more. Theres no camping, fighting, defending or anything going on in the yard. People take the...
Forum: Maps 12-26-2006, 02:57 AM
Replies: 644
Views: 79,439
Posted By o_ian.de
very nice man! Your work is discouraging me from...

very nice man! Your work is discouraging me from completing my map haha.
Forum: General Discussion 12-25-2006, 07:22 PM
Replies: 13
Views: 2,678
Posted By o_ian.de
Yeah FF is being developed by people who played...

Yeah FF is being developed by people who played competitively in top tier TFC. They would do nothing to hinder its gameplay, I trust them on that more than anything valve and their money-grubbing...
Forum: Chat 12-24-2006, 03:09 PM
Replies: 8
Views: 2,018
Posted By o_ian.de
Get in touch with your roots son

Get in touch with your roots son
Forum: Mapping 12-23-2006, 04:15 PM
Replies: 25
Views: 4,146
Posted By o_ian.de
Yeah I'm using a quake 3 egyptian texture pack.

Yeah I'm using a quake 3 egyptian texture pack.
Forum: Mapping 12-23-2006, 09:38 AM
Replies: 25
Views: 4,146
Posted By o_ian.de
New updated screenshots in first post. First...

New updated screenshots in first post.
First base brush-work is pretty much done. Now on to yard and then entity and bump-mapping (if I still have the patience :( )
...
Forum: Maps 12-23-2006, 05:51 AM
Replies: 1,152
Poll: ff_badlands
Views: 166,059
Posted By o_ian.de
Looks very nice, great work man.

Looks very nice, great work man.
Forum: Mapping 12-22-2006, 04:53 PM
Replies: 25
Views: 4,146
Posted By o_ian.de
Most of the map is underground, the main room is...

Most of the map is underground, the main room is the only part that is above ground. I initially wanted that underground tomb feel. With that in mind, I'm not sure how to implement believable light...
Forum: Mapping 12-22-2006, 03:09 PM
Replies: 25
Views: 4,146
Posted By o_ian.de
I'm unfamiliar with "normal maps", I'll look it...

I'm unfamiliar with "normal maps", I'll look it up. I haven't done any entity work or anything like that, just trying to get the shell done.

Thanks for the suggestions, I think I'm still mapping...
Forum: Mapping 12-22-2006, 06:47 AM
Replies: 25
Views: 4,146
Posted By o_ian.de
I've been churning away for the past three days,...

I've been churning away for the past three days, this is what I've got so far.

Main room (almost done):
http://123pichosting.com/images/6623ff_giza_mainroom.jpg...
Forum: Mapping 12-21-2006, 06:13 PM
Replies: 312
Views: 49,757
Posted By o_ian.de
ff_giza is on rest atm, working on something new...

ff_giza is on rest atm, working on something new :)
Forum: Mapping 12-20-2006, 02:45 AM
Replies: 6
Views: 2,065
Posted By o_ian.de
I found a way around the blackening of the...

I found a way around the blackening of the textures.

I made each affected brush a func_detail. For the bases of the columns, I made each brush, top and bottom base and shaft, a separate...
Forum: Mapping 12-19-2006, 06:42 PM
Replies: 6
Views: 2,065
Posted By o_ian.de
Black in-game Texture problem (lighting related)

I'm using custom textures that I converted to work with source (.vmt .vft files)

For some reason I can't get texture-based lighting to work with .rad file so I'm using point-based lights instead...
Forum: Mapping 12-16-2006, 08:16 PM
Replies: 25
Views: 4,146
Posted By o_ian.de
Yea I worked really hard on that map and it came...

Yea I worked really hard on that map and it came out exceptionally well for my first project.. man I must've been 15-16 when I made it haha.
Forum: Mapping 12-16-2006, 08:11 PM
Replies: 25
Views: 4,146
Posted By o_ian.de
ff_giza

So I recently decided to get back into TFC before the release of FF. And after a trip down nostalgia lane, looked up my old map websites and played around with the new hammer.

My first release,...
Forum: Mapping 07-17-2006, 07:56 PM
Replies: 20
Views: 4,406
Posted By o_ian.de
Playtesting is essential for ALL mappers. ...

Playtesting is essential for ALL mappers. Constructive feedback is crucial to a successful map, no matter how seasoned a level designer is. Hopefully the trepid crew will get the old testing...
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