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Search: Posts Made By: o_madjester
Forum: General Discussion 02-11-2007, 09:40 AM
Replies: 104
Views: 11,025
Posted By o_madjester
I don't post much. But I think this requires...

I don't post much.
But I think this requires one.

What he said about the 2fort ramps is completely true. PHISH, you know as well as I that gold people perfect almost every movement out there.
I...
Forum: Mapping 01-30-2007, 01:08 AM
Replies: 49
Views: 5,533
Posted By o_madjester
There was also a map made in tfc (the name of it...

There was also a map made in tfc (the name of it escapes me) which did that, the flag would randomly spawn at 1 of like 30 spots each time it was capped. The problem with it was, it took too long to...
Forum: Mapping 01-29-2007, 10:50 AM
Replies: 49
Views: 5,533
Posted By o_madjester
I have had plans drawn out for a few years now,...

I have had plans drawn out for a few years now, for something kinda under water.
The engine has limited what I really have wanted to do with it. I think I still can't quite get the effect I want, so...
Forum: General Discussion 01-29-2007, 10:40 AM
Replies: 60
Views: 5,406
Posted By o_madjester
¿Esto es bueno? (No, I'm not one of the...

¿Esto es bueno?

(No, I'm not one of the ones bashing his English. But I just couldn't resist.)
Forum: Mapping 01-27-2007, 09:47 PM
Replies: 18
Views: 3,621
Posted By o_madjester
yea, I spent about 3 good days. and I have the...

yea, I spent about 3 good days. and I have the bases laid out. brush work only. (on divinity for ff)

But since then I have stopped.

grr...
Forum: Mapping 01-23-2007, 10:04 PM
Replies: 48
Views: 6,741
Posted By o_madjester
Tutorial Site: ...

Tutorial Site:
http://twhl.co.za/index.php?start=0

Pretty good stuff on it.
Forum: Mapping 01-23-2007, 06:45 PM
Replies: 18
Views: 3,621
Posted By o_madjester
Here is the result of my texturing in TFC: ...

Here is the result of my texturing in TFC:

http://jpgaming.com/images/mapping/divinity/divinity-b50002.jpg
Forum: Mapping 01-23-2007, 06:04 PM
Replies: 18
Views: 3,621
Posted By o_madjester
I'm not very artistic when it comes to textures....

I'm not very artistic when it comes to textures. In fact, I down right suck at them.
Forum: Mapping 01-23-2007, 05:29 PM
Replies: 18
Views: 3,621
Posted By o_madjester
I've mapped a long time before, so I know about...

I've mapped a long time before, so I know about the off and on ness of it. I recently booted up Hammer v2 and started screwing around with source. All these new things are like woah! I know they are...
Forum: Mapping 01-22-2007, 11:38 PM
Replies: 18
Views: 3,621
Posted By o_madjester
How long did it take?

Just wondering, how long did it take for yall to complete your maps (well obviously its not complete till we get the entity set, but you know what I mean)

Please include a link to screenshots.
Forum: General Discussion 10-16-2006, 07:50 AM
Replies: 44
Views: 6,581
Posted By o_madjester
<- pro. but "movement" is so much more than...

<- pro.

but "movement" is so much more than just bhop.
Forum: Maps 10-14-2006, 06:03 AM
Replies: 1,152
Poll: ff_badlands
Views: 166,510
Posted By o_madjester
you completely missed what I was saying. ...

you completely missed what I was saying.

hammer can make light classes (scouts meds spys) spawn forward.
I was thinking have a section of the bridge wrap around the rock or whatever, and down to...
Forum: Maps 10-11-2006, 09:45 PM
Replies: 1,152
Poll: ff_badlands
Views: 166,510
Posted By o_madjester
I have often thought. that if the offense spawned...

I have often thought. that if the offense spawned mid yard. (like maybe their spawn was connected to the bridge) it would be much easier on o.

what really locks that map down, is the long trip...
Forum: General Discussion 10-03-2006, 01:02 AM
Replies: 25
Views: 3,238
Posted By o_madjester
will the crowbar have a gauge?

will the crowbar have a gauge?
Forum: General Discussion 10-02-2006, 11:44 PM
Replies: 1
Views: 1,685
Posted By o_madjester
Question about concing.

Will conc timing be so dependant on ping, as it is now.
Or will it be all client side.

Would be nice to be able to conc living up here in alaska.
Forum: General Discussion 09-09-2006, 06:29 PM
Replies: 11
Views: 2,177
Posted By o_madjester
normal ones are tough? making a brush called...

normal ones are tough?
making a brush called SKY around your map isn't that tough imo.
Forum: Mapping 08-13-2006, 08:35 AM
Replies: 6
Views: 1,835
Posted By o_madjester
Map Idea.

So yeah, i'm always comming up with strange new map ideas/gameplay types/twists. Here is my latest that just hit me.

I'm posting this, because I have 3-4 Maps I wanna crank out for ff, and won't...
Forum: Mapping 08-13-2006, 08:20 AM
Replies: 8
Views: 2,189
Posted By o_madjester
What textures do you like?

Just curious what are some of your fav textures for fortress maps. I have my layout/architechture done, and now I'm on to the visual part. Kinda stuck on textures. I can't really find anything that...
Forum: General Discussion 07-18-2006, 09:55 PM
Replies: 41
Views: 6,871
Posted By o_madjester
well, at least I was spot in in saying it was...

well, at least I was spot in in saying it was HL1ish :D
Forum: General Discussion 07-18-2006, 02:56 PM
Replies: 41
Views: 6,871
Posted By o_madjester
the pic is cool and all, but the "broken" ends of...

the pic is cool and all, but the "broken" ends of the wall. just doesnt seem right.

very hl1.
the texture is of cinder blocks, yet irl. cinder blocks would never break ina semi smooth ) pattern....
Forum: General Discussion 06-10-2006, 05:26 AM
Replies: 321
Views: 46,265
Posted By o_madjester
hmm. the cz2 shot looks bleh. instantly...

hmm.

the cz2 shot looks bleh.
instantly reminded me of quake tf.
the rear of tranq bugs me. the curve is bleh. other than that is sexy.
love ther well/openfire shots.
the pyro looks like he...
Forum: General Discussion 06-05-2006, 10:06 PM
Replies: 10
Views: 2,038
Posted By o_madjester
old mapping trick. have a "bounce pad"...

old mapping trick.

have a "bounce pad" worldbrush with all your pretty colors.
then have your trigger push set to however fast and at what angle.

then have a small clip brush, that is a tiny...
Forum: General Discussion 05-28-2006, 04:48 PM
Replies: 27
Views: 4,022
Posted By o_madjester
ohh man, I loved i.am was so useful when I was...

ohh man, I loved i.am
was so useful when I was learning the game.
too bad I could never figure out how to get their demos to work :D
Forum: General Discussion 05-26-2006, 04:58 PM
Replies: 31
Views: 4,470
Posted By o_madjester
I've actually completely redone the yard in...

I've actually completely redone the yard in waterwar for ff.
Still same idea, o spawns in the yard, but much differently.
Forum: General Discussion 08-04-2005, 08:41 AM
Replies: 65
Views: 8,034
Posted By o_madjester
I am prolly gonna piss and moan on the cats about...

I am prolly gonna piss and moan on the cats about how long it took them to release it.
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