Forum: General Discussion
02-11-2007, 09:40 AM
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Replies: 104
Views: 11,025
I don't post much.
But I think this requires...
I don't post much.
But I think this requires one.
What he said about the 2fort ramps is completely true. PHISH, you know as well as I that gold people perfect almost every movement out there.
I...
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Forum: Mapping
01-30-2007, 01:08 AM
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Replies: 49
Views: 5,533
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Forum: Mapping
01-29-2007, 10:50 AM
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Replies: 49
Views: 5,533
I have had plans drawn out for a few years now,...
I have had plans drawn out for a few years now, for something kinda under water.
The engine has limited what I really have wanted to do with it. I think I still can't quite get the effect I want, so...
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Forum: General Discussion
01-29-2007, 10:40 AM
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Replies: 60
Views: 5,406
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Forum: Mapping
01-27-2007, 09:47 PM
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Replies: 18
Views: 3,621
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Forum: Mapping
01-23-2007, 10:04 PM
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Replies: 48
Views: 6,741
Tutorial Site: ...
Tutorial Site:
http://twhl.co.za/index.php?start=0
Pretty good stuff on it.
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Forum: Mapping
01-23-2007, 06:45 PM
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Replies: 18
Views: 3,621
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Forum: Mapping
01-23-2007, 06:04 PM
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Replies: 18
Views: 3,621
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Forum: Mapping
01-23-2007, 05:29 PM
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Replies: 18
Views: 3,621
I've mapped a long time before, so I know about...
I've mapped a long time before, so I know about the off and on ness of it. I recently booted up Hammer v2 and started screwing around with source. All these new things are like woah! I know they are...
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Forum: Mapping
01-22-2007, 11:38 PM
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Replies: 18
Views: 3,621
How long did it take?
Just wondering, how long did it take for yall to complete your maps (well obviously its not complete till we get the entity set, but you know what I mean)
Please include a link to screenshots.
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Forum: General Discussion
10-16-2006, 07:50 AM
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Replies: 44
Views: 6,581
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Forum: Maps
10-14-2006, 06:03 AM
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Replies: 1,152
Views: 166,510
you completely missed what I was saying.
...
you completely missed what I was saying.
hammer can make light classes (scouts meds spys) spawn forward.
I was thinking have a section of the bridge wrap around the rock or whatever, and down to...
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Forum: Maps
10-11-2006, 09:45 PM
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Replies: 1,152
Views: 166,510
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Forum: General Discussion
10-03-2006, 01:02 AM
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Replies: 25
Views: 3,238
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Forum: General Discussion
10-02-2006, 11:44 PM
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Replies: 1
Views: 1,685
Question about concing.
Will conc timing be so dependant on ping, as it is now.
Or will it be all client side.
Would be nice to be able to conc living up here in alaska.
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Forum: General Discussion
09-09-2006, 06:29 PM
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Replies: 11
Views: 2,177
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Forum: Mapping
08-13-2006, 08:35 AM
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Replies: 6
Views: 1,835
Map Idea.
So yeah, i'm always comming up with strange new map ideas/gameplay types/twists. Here is my latest that just hit me.
I'm posting this, because I have 3-4 Maps I wanna crank out for ff, and won't...
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Forum: Mapping
08-13-2006, 08:20 AM
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Replies: 8
Views: 2,189
What textures do you like?
Just curious what are some of your fav textures for fortress maps. I have my layout/architechture done, and now I'm on to the visual part. Kinda stuck on textures. I can't really find anything that...
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Forum: General Discussion
07-18-2006, 09:55 PM
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Replies: 41
Views: 6,871
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Forum: General Discussion
07-18-2006, 02:56 PM
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Replies: 41
Views: 6,871
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Forum: General Discussion
06-10-2006, 05:26 AM
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Replies: 321
Views: 46,265
hmm.
the cz2 shot looks bleh.
instantly...
hmm.
the cz2 shot looks bleh.
instantly reminded me of quake tf.
the rear of tranq bugs me. the curve is bleh. other than that is sexy.
love ther well/openfire shots.
the pyro looks like he...
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Forum: General Discussion
06-05-2006, 10:06 PM
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Replies: 10
Views: 2,038
old mapping trick.
have a "bounce pad"...
old mapping trick.
have a "bounce pad" worldbrush with all your pretty colors.
then have your trigger push set to however fast and at what angle.
then have a small clip brush, that is a tiny...
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Forum: General Discussion
05-28-2006, 04:48 PM
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Replies: 27
Views: 4,022
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Forum: General Discussion
05-26-2006, 04:58 PM
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Replies: 31
Views: 4,470
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Forum: General Discussion
08-04-2005, 08:41 AM
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Replies: 65
Views: 8,034
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