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Search: Posts Made By: ~Fr0sT~
Forum: Maps 03-16-2008, 10:17 AM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
=\

Not really Sure i havent gotten some or any feedback really on the map so im guessing its jsut about done as is cept maybe some spawn tweaks. But it should be soon. Been kinda busy lately
Forum: Maps 02-12-2008, 05:29 PM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
Hmm

Hmm ill have to look into that. Pretty Small map with lightsclae map of 48 wonder why it would drop so fast... Anyhow ill look into it
Forum: Mapping 02-11-2008, 01:02 AM
Replies: 5
Views: 2,080
Posted By ~Fr0sT~
yeah there seperate

I have them set as red and blue and they never spawn on the wrong side its just that each side has 2 spawn areas and on my red side its almost always coming from 1 spawn area.
Forum: Maps 02-11-2008, 12:59 AM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
=)

Tanks
Forum: Mapping 02-10-2008, 01:09 AM
Replies: 11
Views: 2,097
Posted By ~Fr0sT~
Cheating and buggy but might be worth a look.

Since you say 1 door works. Try to copy paste the working set and rename the new set a variant. (Watch out naming triggers and doors the same.) if it works check your flags and spelling of your other...
Forum: Mapping 02-09-2008, 09:17 PM
Replies: 11
Views: 2,097
Posted By ~Fr0sT~
Hurm

Sounds like you don't have your Hammer set up for FF?? or maybe you don't have some directories right?


Make sure you have it set up like this. Well I'm assuming hes done it right i didn't really...
Forum: Maps 02-09-2008, 09:14 PM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
Diff pov personally

IMO this map is better played by 6+ people The lower the number the less going on. When this map gets hyped up and flowing its so chaotic the spam gets controlled more just from the fact of more D...
Forum: Mapping 02-09-2008, 08:07 PM
Replies: 5
Views: 2,080
Posted By ~Fr0sT~
Problem with team spawns

I'm having a Problem with my team spawns. most of the time and depending on team selection. Players will almost always spawn out of the same spawn. is this just mathematical coincidence? or is there...
Forum: Mapping 02-09-2008, 08:02 PM
Replies: 11
Views: 2,097
Posted By ~Fr0sT~
On the Proxy open doors

Just make a func_trigger that players run through with the trigger targeting your door
Forum: Maps 02-09-2008, 07:03 PM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
b3 is done

b3 is out with some polish and shine. Minor Bugs and tweaks before final release.
~Fr0sT~



ps. Should i have just made a new thread lawl???
Forum: Maps 02-04-2008, 06:58 AM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
Pics

http://img208.imageshack.us/img208/5724/sfclassic2eb0.jpg

http://img352.imageshack.us/img352/3811/sfclassic1bm7.jpg

http://img141.imageshack.us/img141/5949/sfclassic3ow4.jpg

Again nothing to...
Forum: Mapping 02-04-2008, 03:14 AM
Replies: 7
Views: 2,756
Posted By ~Fr0sT~
did some work

My beta of Smallfort has been released for testing and feedback. E_fort is playable but would like to shine it up a bit first.
Forum: Maps 02-04-2008, 03:11 AM
Replies: 22
Views: 6,350
Posted By ~Fr0sT~
ff_sf_classic_b3

This is a Remake of Katphish's Smallfort. This is the Original Version. Anything that is more on a tfc file was modded in by the server. This is a Polished version with some minor changes from b2....
Forum: Mapping 01-21-2008, 07:12 PM
Replies: 6
Views: 2,412
Posted By ~Fr0sT~
I had the same error a while back

But mine was from my func_door (which i was using as an elevator) the path of the door would end outside my map. Even though the entity was in the map at the time, when compiled it made leaks outside...
Forum: Mapping 01-21-2008, 07:06 PM
Replies: 2
Views: 2,185
Posted By ~Fr0sT~
Kinda Curious about compile/map Limits

** Executing...
** Command: "c:\program files\steam\steamapps\~fr0st~\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\FortressForever" "C:\Program...
Forum: Mapping 01-18-2008, 05:06 AM
Replies: 11
Views: 2,259
Posted By ~Fr0sT~
WTB Katphish

If anyone can get ahold of em tell em im luukin for em.
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