Forum: Maps
03-16-2008, 10:17 AM
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Replies: 22
Views: 6,350
=\
Not really Sure i havent gotten some or any feedback really on the map so im guessing its jsut about done as is cept maybe some spawn tweaks. But it should be soon. Been kinda busy lately
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Forum: Maps
02-12-2008, 05:29 PM
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Replies: 22
Views: 6,350
Hmm
Hmm ill have to look into that. Pretty Small map with lightsclae map of 48 wonder why it would drop so fast... Anyhow ill look into it
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Forum: Mapping
02-11-2008, 01:02 AM
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Replies: 5
Views: 2,080
yeah there seperate
I have them set as red and blue and they never spawn on the wrong side its just that each side has 2 spawn areas and on my red side its almost always coming from 1 spawn area.
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Forum: Maps
02-11-2008, 12:59 AM
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Replies: 22
Views: 6,350
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Forum: Mapping
02-10-2008, 01:09 AM
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Replies: 11
Views: 2,097
Cheating and buggy but might be worth a look.
Since you say 1 door works. Try to copy paste the working set and rename the new set a variant. (Watch out naming triggers and doors the same.) if it works check your flags and spelling of your other...
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Forum: Mapping
02-09-2008, 09:17 PM
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Replies: 11
Views: 2,097
Hurm
Sounds like you don't have your Hammer set up for FF?? or maybe you don't have some directories right?
Make sure you have it set up like this. Well I'm assuming hes done it right i didn't really...
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Forum: Maps
02-09-2008, 09:14 PM
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Replies: 22
Views: 6,350
Diff pov personally
IMO this map is better played by 6+ people The lower the number the less going on. When this map gets hyped up and flowing its so chaotic the spam gets controlled more just from the fact of more D...
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Forum: Mapping
02-09-2008, 08:07 PM
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Replies: 5
Views: 2,080
Problem with team spawns
I'm having a Problem with my team spawns. most of the time and depending on team selection. Players will almost always spawn out of the same spawn. is this just mathematical coincidence? or is there...
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Forum: Mapping
02-09-2008, 08:02 PM
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Replies: 11
Views: 2,097
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Forum: Maps
02-09-2008, 07:03 PM
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Replies: 22
Views: 6,350
b3 is done
b3 is out with some polish and shine. Minor Bugs and tweaks before final release.
~Fr0sT~
ps. Should i have just made a new thread lawl???
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Forum: Maps
02-04-2008, 06:58 AM
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Replies: 22
Views: 6,350
Pics
http://img208.imageshack.us/img208/5724/sfclassic2eb0.jpg
http://img352.imageshack.us/img352/3811/sfclassic1bm7.jpg
http://img141.imageshack.us/img141/5949/sfclassic3ow4.jpg
Again nothing to...
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Forum: Mapping
02-04-2008, 03:14 AM
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Replies: 7
Views: 2,756
did some work
My beta of Smallfort has been released for testing and feedback. E_fort is playable but would like to shine it up a bit first.
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Forum: Maps
02-04-2008, 03:11 AM
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Replies: 22
Views: 6,350
ff_sf_classic_b3
This is a Remake of Katphish's Smallfort. This is the Original Version. Anything that is more on a tfc file was modded in by the server. This is a Polished version with some minor changes from b2....
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Forum: Mapping
01-21-2008, 07:12 PM
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Replies: 6
Views: 2,412
I had the same error a while back
But mine was from my func_door (which i was using as an elevator) the path of the door would end outside my map. Even though the entity was in the map at the time, when compiled it made leaks outside...
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Forum: Mapping
01-21-2008, 07:06 PM
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Replies: 2
Views: 2,185
Kinda Curious about compile/map Limits
** Executing...
** Command: "c:\program files\steam\steamapps\~fr0st~\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\FortressForever" "C:\Program...
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Forum: Mapping
01-18-2008, 05:06 AM
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Replies: 11
Views: 2,259
WTB Katphish
If anyone can get ahold of em tell em im luukin for em.
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