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Search: Posts Made By: Steven_m64
Forum: General Discussion 01-20-2009, 10:09 PM
Replies: 160
Views: 28,398
Posted By Steven_m64
then Credge what about a frankly hackish solution...

then Credge what about a frankly hackish solution to please both sides?

have different game play modes, (competitive and public play) with the gameplay tweaked and suited to fit each.

its a bad...
Forum: General Discussion 01-19-2009, 04:30 PM
Replies: 160
Views: 28,398
Posted By Steven_m64
i'm going to have to agree with Nuk3m. ...

i'm going to have to agree with Nuk3m.

having the Engy totally f'ing useless still is very sad.
Forum: General Discussion 12-22-2007, 11:18 PM
Replies: 106
Views: 16,399
Posted By Steven_m64
28XX i had a idiot offer to buy my steam...

28XX

i had a idiot offer to buy my steam account for the low steam id number. :P
Forum: General Discussion 12-12-2007, 12:59 AM
Replies: 18
Views: 2,663
Posted By Steven_m64
vapour/Crosus has and will be crap for a while to...

vapour/Crosus has and will be crap for a while to come, it still needs a good number of bugs fixed and optimizations before its really worth using.
Forum: General Discussion 12-02-2007, 10:20 AM
Replies: 23
Views: 4,066
Posted By Steven_m64
i cleaned up and added some formatting to the lua...

i cleaned up and added some formatting to the lua commands list
http://fortress-forever.com/wiki/Category:LUA_Commands

i also removed the LUA: name prefixes for sub items as its really not needed...
Forum: Mapping 11-25-2007, 09:48 AM
Replies: 15
Views: 3,061
Posted By Steven_m64
most people who i know who had any problems with...

most people who i know who had any problems with the sdk had everything fixed if they deleted (or renamed) the "sourcesdk" and "sourcesdk_content" directorys then restart the sdk.

after that it...
Forum: Mapping 11-21-2007, 05:52 AM
Replies: 60
Views: 10,538
Posted By Steven_m64
you can only test software for computers so well,...

you can only test software for computers so well, there are many thousands of computers out there and many Hundreds of ways each pc can be set up with different hardware, software and operating...
Forum: Mapping 11-18-2007, 04:09 AM
Replies: 60
Views: 10,538
Posted By Steven_m64
lol no. Valve uses a professional version...

lol no.

Valve uses a professional version control system called perforce its built into some of their tools to automatically keep content, code and tools updated.

its so a dev can save changes...
Forum: General Discussion 11-04-2007, 01:50 PM
Replies: 19
Views: 3,943
Posted By Steven_m64
Bots did ruin TFC, especially if you just want to...

Bots did ruin TFC, especially if you just want to find a real active server without any bots, thanks to idiot server admins who use them to fake fill the server with players so it looks like theres...
Forum: Mapping 10-29-2007, 11:13 AM
Replies: 8
Views: 2,897
Posted By Steven_m64
what about the logic_auto entity does that not...

what about the logic_auto entity does that not work in TF2 still?

you can just use it with its OnMapSpawn output with a set 60 second timed delay.

i'm not sure really as i'm a coder and not a...
Forum: Lua 09-22-2007, 11:30 AM
Replies: 56
Views: 12,147
Posted By Steven_m64
i have been coding for a long time now and anyone...

i have been coding for a long time now and anyone who has a interesting map they would like lua help with is free to contact me via any of the IM programs in my profile for help im also in FF's irc...
Forum: General Discussion 09-16-2007, 09:39 AM
Replies: 70
Views: 19,097
Posted By Steven_m64
Oh hell yes they do, if your looking for a server...

Oh hell yes they do, if your looking for a server with 0 bots whatsoever that you have a somewhat good ping to on tfc for example the amount of good servers is cut down to a very small fraction.
...
Forum: Mapping 09-16-2007, 03:46 AM
Replies: 7
LUA
Views: 2,608
Posted By Steven_m64
same as the one i posted but replace the...

same as the one i posted but replace the RemoveAmmo lines with:

player:AddAmmo( Ammo.kGren1, 4 )
player:AddAmmo( Ammo.kGren2, 4 )
Forum: Mapping 09-16-2007, 01:28 AM
Replies: 7
LUA
Views: 2,608
Posted By Steven_m64
if you want it for a custom map you can have this...

if you want it for a custom map you can have this function in your maps .lua file.

function player_spawn( player_entity )
local player = CastToPlayer( player_entity )

player:RemoveAmmo(...
Forum: Mapping 09-16-2007, 12:54 AM
Replies: 24
Views: 4,039
Posted By Steven_m64
i dont have anyone to test with or bots but from...

i dont have anyone to test with or bots but from looking at the soldier arena include this looks like it would work.


function player_ondamage( player, damageinfo )
damageinfo:SetDamage( 0.0 );...
Forum: General Discussion 09-13-2007, 11:29 PM
Replies: 70
Views: 19,097
Posted By Steven_m64
i REALLY hate bots, its what killed TFc for me,...

i REALLY hate bots, its what killed TFc for me, so hard to find a good server that had people and not just a server with like 3 people and 8 bots.

the steam server browser blows in that respect...
Forum: General Discussion 09-13-2007, 05:34 PM
Replies: 38
Views: 6,825
Posted By Steven_m64
Yes PLEASE Someone upload a standard FTP or HTTP...

Yes PLEASE Someone upload a standard FTP or HTTP direct link.
Forum: General Discussion 09-13-2007, 05:26 PM
Replies: 495
Views: 92,369
Posted By Steven_m64
i hate fileplanet so much, can we get more...

i hate fileplanet so much, can we get more mirriors please?

maybe some that support download managers?
Direct link downloads would be so awesome.
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