Forum: Mapping
11-03-2013, 09:09 PM
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Replies: 10
Views: 4,455
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Forum: Mapping
11-03-2013, 05:27 PM
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Replies: 10
Views: 4,455
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Forum: General Discussion
06-27-2013, 05:22 PM
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Replies: 64
Views: 31,522
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Forum: Mapping
01-30-2013, 01:56 AM
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Replies: 5
Views: 3,710
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Forum: Mapping
10-12-2012, 11:09 AM
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Replies: 34
Views: 8,042
A unit is a unit is a unit. Valve didn't write...
A unit is a unit is a unit. Valve didn't write the wiki, so don't take anything on there as absolute truth. Whoever come up with the idea that 16 units = 1 foot is an idiot, imo. A more accurate...
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Forum: Modding
10-01-2012, 03:02 AM
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Replies: 12
Views: 6,019
I bought it with a student discount, because I...
I bought it with a student discount, because I like paying for things that I use. I don't remember what I payed but I thought it was reasonable. No idea if GIMP is better than it used to be, but I...
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Forum: Mapping
09-24-2012, 02:14 AM
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Replies: 13
Views: 32,226
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Forum: General Discussion
09-24-2012, 12:04 AM
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Replies: 97
Views: 36,751
Access to better shaders and particle effects...
Access to better shaders and particle effects only help if you take advantage of those things. As one of the main art creators in the mod I've often found myself wanting to use some of those things,...
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Forum: Modding
09-23-2012, 11:27 PM
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Replies: 12
Views: 6,019
If you can't afford Photoshop get GIMP, it's...
If you can't afford Photoshop get GIMP, it's free. If you want to retexture an existing model you don't have to use any modeling programs, just replace the texture. If you have an existing model that...
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Forum: Modding
09-23-2012, 01:49 PM
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Replies: 12
Views: 6,019
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Forum: General Discussion
09-18-2012, 02:26 PM
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Replies: 97
Views: 36,751
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Forum: General Discussion
09-17-2012, 12:48 AM
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Replies: 97
Views: 36,751
The problem with team colored arms is that I'm...
The problem with team colored arms is that I'm lazy/busy and don't want to do it. To add skins to a model, you have to recompile it, and for the longest while we didn't have the model source files...
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Forum: Mapping
09-14-2012, 06:10 AM
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Replies: 53
Views: 15,145
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Forum: Mapping
09-12-2012, 01:03 AM
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Replies: 7
Views: 4,546
Always put your vertices on the grid (1-unit...
Always put your vertices on the grid (1-unit increments) if you can help it. That eliminates the chance of rounding errors.
Tips: if you use the clip tool to make sloped edges, try and clip at a...
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Forum: Other Games
09-02-2012, 06:00 AM
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Replies: 49
Views: 14,889
Black Mesa coming out in 12 days
We never thought this day would come. The whole SP game except Xen will be in the first release. Can't wait.
http://forums.blackmesasource.com/showthread.php?p=480683#post480683
Aaaand the...
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Forum: Lua
08-19-2012, 11:39 PM
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Replies: 2
Views: 3,600
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Forum: Mapping
08-19-2012, 11:17 PM
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Replies: 64
Views: 24,714
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Forum: Lua
08-19-2012, 11:13 PM
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Replies: 112
Views: 50,690
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Forum: General Discussion
07-25-2012, 03:28 AM
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Replies: 38
Views: 8,799
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Forum: General Discussion
07-24-2012, 05:33 AM
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Replies: 38
Views: 8,799
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Forum: General Discussion
07-13-2012, 05:28 PM
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Replies: 164
Views: 30,935
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Forum: Fortress Media
07-03-2012, 11:02 PM
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Replies: 260
Views: 242,983
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Forum: Mapping
07-03-2012, 10:47 PM
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Replies: 34
Views: 8,042
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Forum: General Discussion
06-27-2012, 01:32 AM
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Replies: 17
Views: 7,346
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Forum: Maps
06-12-2012, 11:58 PM
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Replies: 15
Views: 5,735
Want to thank everybody who came out, it was a...
Want to thank everybody who came out, it was a very successful test and I don't think I've seen that full of a server in a long time.
I'll put my list of suggestions here so I don't forget:
-bags...
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