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Rocket Launcher delay Issue Tools
issueid=243 12-16-2009 05:22 PM
BADASS
Rocket Launcher delay
Make rockets client side predicted

It would be nice to get rid of this annoying delay when firing rockets... i don't how much delayed it is, seems to be 0.05~0.1sec but it's really annoying sometimes.

could also reduce the reload time of all weapons in 20%, this would make FF a little bit faster and more aggressive.

Would be good to reduce both damage and explosion radius of the EMPs.
nerf Pyros is mandatory. period.


with love,
immo
Issue Details
Issue Type Feature
Project Fortress Forever
Category General Game
Status Accepted
Priority 3
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 0
Votes against this feature 1
Assigned Users (none)
Tags (none)

12-17-2009 12:08 AM
 
Rockets are not clientside predicted (yet), so they will be lagged by your ping time. In most valve games (e.g. tf2) rockets and other projectiles are clientside predicted, but the projectiles displayed are actually faked until they are validated by the server.

In either case, your rockets true speed remains instantaneous, and it's only your clients perception of them that feels laggy.

Faster reload times encourage spam and reduce depth in gameplay, the choice of when to fire becomes less relevant. FF reload speed is already very fast compared to TFC and won't be getting any faster.
Reply
12-17-2009 06:38 AM
BADASS
 
what about the Pyros and EMPs?
Reply
12-17-2009 08:47 PM
 
changes to both of those are being explored...but nothing is in stone as of yet.
Reply
12-17-2009 10:11 PM
 
you have 200 ping immortal! lol :( <3
Reply
12-17-2009 10:15 PM
BADASS
 
Quote:
Originally Posted by Dr.Satan
changes to both of those are being explored...but nothing is in stone as of yet.
i already love you for the possibility of changing those.
Reply
12-17-2009 10:18 PM
BADASS
 
Quote:
Originally Posted by killu
you have 200 ping immortal! lol :( <3
even playing on Brazilian server the rocket doesn't go off immediately, like in quake3/4/live for example... although AfterShock already told me the reason for this. even playing with 10~25 ping it is very perceptible.


and why EX_INTERP is not available on FF?
Reply
12-19-2009 10:43 AM
 
ex_interp = cl_interp ?
Reply
02-23-2012 10:30 AM
Gets tickled by FF
 
Do we have client side predicted rockets yet? I presume it's something we'd still like to have if we don't.
Reply
02-23-2012 11:05 AM
Stuff Do-er
 
No, still not clientside predicted. Definitely something that'd be nice, though.
Reply
02-23-2012 10:58 PM
BADASS
 
holy jumping fucking jesus :O
hi guys D:
Reply
02-23-2012 11:56 PM
Stuff Do-er
 
Hi immo. :)
Reply
02-24-2012 12:32 AM
Gets tickled by FF
 
I've been wondering if looking up old issues would wake the dead :D
Reply
02-24-2012 01:05 AM
BADASS
 
dead? who? i'm immortal.


ps: HI SQUEEK :D:D:D:D can we finally have anal sex now?!
Reply
02-24-2012 07:30 AM
crystaLcity
 
( . )-') put it right there brosef
Reply
02-24-2012 08:27 PM
BADASS
 
:E

exo :D
Reply
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