07-05-2010 06:58 PM
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if(0>1){printf("broked");}
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Miniturrent bug
Building a dispenser under a miniturrent causes the miniturrent not to be able to shoot any enemy (until till the team destroys the dispenser)
Edit: Also, the grenade bag in the spawn can be picked up by the opposite team.
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Issue Details
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Category General Game
Status Not a Bug
Priority Unknown
Affected Version 2.4
Fixed Version (none)
Users able to reproduce bug
1
Users unable to reproduce bug
0
Assigned Users
(none)
Tags
(none)
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07-05-2010 08:36 PM
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It's cOLD in Alaska.
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07-14-2010 08:45 PM
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It's not a bug! It's a flaw in the miniturret's mobility (it can't shoot directly up or down) due to the 'physical design' of the miniturret (its solid cover blocks the gun). The solution is to place two turrets. This means that one will always be able to shoot the other's 'blind spot'. (The possibility of synchronising an attack successfully with two players - one to each gun - is so remote it's not even worth considering.)
P.S. But I think it's fun to sneak in to enemy base and hide underneath. Adds a cheekiness to the game.
P.P.S Extra solution for mappers - no miniturrets - just place a spawn forcefield to kill any enemy who pass the line.
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07-15-2010 03:29 AM
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*turret*
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