Quote:
Originally Posted by Segundo
its because the flame thrower will only effect push if your under a velocity of 700 i believe. the jump pad pushes you at around 1000 i think. so it wont work until you slow down. its not a bug to my knowledge.
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That
is a bug. The design of the flamethrower is made in such a way where you will not continually gain speed, much like BHopping. However, unlike BHopping, there is no vertical gain to be had.
Unlike BHopping, there is a hard cap put in place on the flamethrower, which is an artifact of pre-2.1 patches. Nothing in the game has a hard cap that is obtainable. I.E. this is something that was not changed from 2.0 to 2.1.
This bug is the product of two different patches that addressed two completely different issues, none of which involved the pyro. The first was 2.0, which was fine then due to the skimming nature of the classes. This prevented pyros from going faster than scouts.
The second was 2.1, which introduced a Skim Cap, which has been present since then. It ensures that once a player going a certain percentage over their max speed hits the ground, they slow down until they hit that percentage.
In other words, the thing that stops the pyro from having his flamethrower effect his movement past 700 is a redundant fragment of the game left over from an older version with movement speeds that are no longer accurate.
A pyro >can't< go over 700 units of speed due to the skim cap. A pyro >should< be able to use the jump pad like a scout or medic can as there is no speed cap on the effects of a conc.
Even further, it looks retarded falling like a rock when shooting your flamethrower at your feet as you hit the jump pad while I can go from the bottom of pitfall to the middle level with one jump.