Fortress Forever

Go Back   Fortress Forever > Projects > Fortress Forever > Feature

Detpack detection/defuse Issue Tools
issueid=448 12-06-2014 10:57 PM
Nade Whore
Detpack detection/defuse

Instead of scout being able to defuse a detpack, scout should have the ability to walk over it to tag it so teammates are aware of it and can avoid it.

Spy should be the one with the ability to defuse it or maybe even a friendly demoman since they obviously know how to set detpacks.
Issue Details
Issue Type Feature
Project Fortress Forever
Category Classes (Scout/Engineer/etc)
Status Suggested
Priority 10 - Lowest
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 3
Votes against this feature 1
Assigned Users (none)
Tags (none)

12-08-2014 12:51 AM
Heartless Threadkiller
 
Scout can tag it, Demoman can "reset it" to blow in his teams favor(original timer as set, though).

What say you?
Reply
12-08-2014 01:50 AM
Nade Whore
 
I like it. Maybe Scout can tag, Demo can disable and spy can sabotage it to blow in teams favor. (more likely to see a spy on offense than a demo)
Reply
Reply

All times are GMT. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.